A game of War on a kitchen table: two face-down piles, two sevens tied in the middle, each covered by a face-down card, and a king beating a four on top
Two 7s mean war: a card face down each, then a card face up. The king takes all six.

War is one of the simplest card games there is, and a favourite with young children. Two players split a deck, turn over one card each at the same time, and the higher card takes both. When the cards match, it is war: each player puts down an extra card face down and another face up, and the winner takes the whole pile. The player who ends up with all 52 cards wins. There are no decisions to make, so anyone who can tell which card is higher can play, and it is called Battle in the UK.

War Card Game Rules at a Glance

War
Players2 (3 or 4 also work).
CardsA standard 52-card deck.
Card orderA (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Suits don’t matter.
DealThe whole deck, one at a time, face down: 26 cards each.
A battleBoth players turn up their top card. The higher card wins both.
A warOn a tie, each player plays one card face down and one face up. The higher face-up card wins everything on the table.
GoalWin all the cards.

How to Play War

  1. Deal. Shuffle and deal the whole deck one card at a time, face down, so each player has 26. Keep your cards in a face-down pile without looking at them.
  2. Battle. Both players turn over their top card at the same time. The higher card wins: take both cards and put them face down on the bottom of your pile.
  3. War. If the two cards are the same rank, leave them on the table. Each player puts their next card face down, then turns another card face up. The higher face-up card wins all six cards.
  4. War again. If the new face-up cards also match, each player adds another card face down and another face up, until one face-up card is higher. That player takes all ten (or more) cards.
  5. Win. Keep playing until one player has all 52 cards.
Diagram of a war in the card game War: both players turn up a 7, each plays one card face down and one face up, and the king beats the four to win all six cards
A war in three steps: tie, one card face down, one card face up.

What If You Run Out of Cards in a War?

Most rule sheets don’t say, so agree before you start. The two common answers are:

  • You lose. If you don’t have enough cards to finish the war, the game is over and your opponent wins.
  • Your last card fights. Turn your last card face up and use it for the rest of the war. If you lose that, you are out.

War Rules Questions

QuestionAnswer
How many cards do you start with in War?26 each with two players, 17 with three (one card left over) and 13 with four.
Are aces high or low?High. The ace beats every other card.
Do suits matter?No. A 7 of hearts and a 7 of spades are equal, which starts a war.
How many cards go face down in a war?One in the standard rules. Many players put three down, sometimes saying “I de-clare war” as they lay them.
Can you look at your cards?No. You play them from the top of your pile without looking.
Do you shuffle the cards you win?The rules don’t say. Any order works, as long as both players agree.
How do you win War?By collecting all 52 cards. For a shorter game, you can agree a time limit and count cards when it runs out.

War with Three or Four Players

Deal the cards out evenly: 17 each for three players or 13 each for four. Everyone turns up a card at once, and the highest card takes them all. If two or more players tie for highest, there is a war, and everyone plays a card face down and a card face up, not just the players who tied. A player with no cards left drops out, and the last player with cards wins.

War Card Game Variations

  • Three cards down: in a war, each player puts three cards face down before the face-up card, which makes each war worth ten cards. Many players play this way.
  • Peace: the opposite of War: the lowest card wins each battle.
  • Jokers: add both jokers as the highest cards, above the aces. Some players bury one in each player’s pile so nobody starts with both.
  • Prisoners of War: after winning a battle you can keep one of your opponent’s cards face up as a prisoner and play it later instead of your top card.
  • Underdog: the loser of a war takes the pile anyway if one of their face-down cards is a jack.
  • Rank wars: the number of face-down cards matches the tied rank: two for a pair of 2s, up to ten for court cards and eleven for aces.
  • Tod und Leben (“Death and Life”): a German version with a 32-card pack, mentioned as early as 1833, where one player has the red cards and the other the black.
  • Casino War: a betting game in casinos where one card against the dealer decides the hand. See the Casino War guide.

Is There Any Strategy in War?

In the standard game, no: every card is played from the top of the pile, so the deal decides the winner. That is part of its appeal for young children, who can play on equal terms with adults and practise recognising which card is higher. The one place a player can have an effect is the order in which won cards go on the bottom of the pile, since the rules don’t fix it. If you want a version with choices, try Prisoners of War, or switch to Slapjack or Egyptian Rat Screw, where speed matters.

How Long Does a Game of War Take?

Often a long time. These numbers come from 100,000 simulated two-player games under the standard rules (won cards returned in random order, and a player who can’t finish a war loses), plus 100,000 with three cards face down:

One card face downThree cards face down
Median game334 battles180 battles
Average game442 battles236 battles
Short game (1 in 10 are shorter)114 battles63 battles
Long game (1 in 10 are longer)910 battles486 battles
Games over 1,000 battles8%1%
Wars per game, on average2614
Longest game in the simulation4,240 battles2,566 battles

Playing with three cards face down roughly halves the length of the game, because each war moves ten cards instead of six.

Chart of the chance of winning War by aces dealt: 0 aces 12%, 1 ace 30%, 2 aces 50%, 3 aces 70%, 4 aces 88%
Aces are the strongest cards in War, but they can still be lost face down in a war.

War Card Game Odds

QuestionAnswer
Chance the first battle is a war3 in 51, or 6%
Share of all battles that turn into a warAbout 6%, or 1 in 17
Chance a game includes at least one double war69%
Chance you are dealt 2 of the 4 aces39%
Chance you are dealt all 4 aces, or none6% each
Chance of winning with no aces12%
Chance of winning with 2 aces50%
Chance of winning with all 4 aces88%

An ace never loses a battle, but it can be lost when it lands face down in a war, which is why four aces don’t guarantee a win. The figures for winning by aces come from the same 100,000 simulated games.

Where War Comes From

Nobody knows exactly when War started, and it has been played under different names around the world. Its close German relatives Bettelmann (“Beggar Man”) and Tod und Leben were described as early as 1833. In Britain the same game is called Battle, and in Russia children play a 36-card version called P’yanitsa (“Drunkard”).

More Games to Try

For more quick games for children, try Snap, Slapjack, Go Fish and Old Maid. Egyptian Rat Screw is the fast, slapping version for older players, and Casino War is the betting game built on the same idea.

War card game: frequently asked questions

How do you play the card game War?

Deal a 52-card deck face down, 26 cards each. Both players turn up their top card at the same time and the higher card wins both, which go on the bottom of the winner’s pile. If the cards tie, it is a war: each player plays one card face down and one face up, and the higher face-up card wins all of them. The first player to collect all 52 cards wins.

How many cards do you start with in War?

26 each with two players. With three players each gets 17, and with four, 13.

Are aces high or low in War?

High. The ace is the highest card, and suits do not matter.

What happens when there is a tie in War?

It is a war. Each player puts one card face down and then one face up. The higher face-up card wins all the cards on the table. If those tie as well, repeat until one face-up card is higher. Many players put three cards face down instead of one.

What happens if you run out of cards during a war?

Agree before you start. In one common rule you lose straight away; in another your last card is turned face up and fights for the rest of the war.

How long does a game of War last?

A two-player game lasts a few hundred battles: in 100,000 simulated games the median was 334 battles with one card face down in a war, and 180 with three.

Can you play War with 3 or 4 players?

Yes. Deal the cards evenly, everyone turns up a card at once, and the highest card wins. In a tie for highest, everyone plays a war, not just the players who tied.

Is there any strategy in War?

Not in the standard game: cards are played from the top of the pile without looking, so the deal decides the winner. The only choice is the order in which won cards go on the bottom.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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