Nertz Rules
Race to empty your Nerts pile while everyone plays at once onto the same foundations: how to play Nertz.
Race to empty your Nerts pile while everyone plays at once onto the same foundations: how to play Nertz.

Nertz (also spelled Nerts) is a fast card game in which everyone plays their own game of solitaire at the same time, racing to empty a 13-card Nerts pile while building shared piles in the middle of the table. Nobody takes turns, so it is loud, quick and often chaotic. The game began in England in the 1890s as Racing Demon, the name still used in the UK, and it appears in American books as Pounce from 1934. It is also called Peanuts, Squeal and Scrooge. This guide covers the Nertz rules: the set-up, how to play, scoring, the partnership game, variations, how it compares with Dutch Blitz, strategy and odds.
| Nertz | |
|---|---|
| Players | Two or more; best for two to four. Six or more can play in pairs. |
| Cards | A standard 52-card pack for every player, each with a different back. Aces are low, Kings high. |
| Nerts pile | 13 cards: 12 face down with one face up on top. |
| Work piles | Four, built down in alternating colours, like solitaire. |
| Foundations | Shared by everyone, built up by suit from Ace to King. |
| Turns | None: everyone plays at once, using one hand to move cards. |
| Scoring | +1 for each of your cards on the foundations, −2 for each card left in your Nerts pile. First to 100 wins. |

If two players reach a foundation at the same moment, the card that landed first stays and the other goes back. If every player is stuck, everyone turns their waste pile back into a stock, moves the top card to the bottom and play carries on. Only play cards from your own layout, and never take cards back from the middle.
When someone calls “Nerts!”, the foundations are sorted by the backs of the cards. Each player scores 1 point for every one of their own cards on the foundations and loses 2 points for every card left in their Nerts pile. The caller has none left, so loses nothing. Hands are played until someone reaches an agreed total, usually 100, and the highest score wins.
Example: you have played 14 cards to the foundations but still have 4 cards in your Nerts pile when someone else calls. You score 14 − 8 = 6 for the hand.
With six or more players, play in pairs. Partners sit next to each other and share one pack and one layout, so one can turn the stock while the other watches the Nerts pile. Scoring is the same as for a single player.
| Variation | What changes |
|---|---|
| Jokers | Two jokers are added to each pack and can stand for any card. Before playing a joker to a foundation, you must announce the card it represents. |
| Smaller Nerts pile | The Nerts pile has 12 or 11 cards instead of 13, for shorter hands. |
| Bonus for calling | The player who calls “Nerts!” gets an extra 10 or 25 points. |
| Lighter penalty | Only 1 point is lost for each card left in the Nerts pile. |
| One card at a time | The stock is turned one card at a time instead of three. |
| Single hands | Each hand is a separate game won by the highest score, with no running total. |
| Pounce (Klondike layout) | Some players lay out five piles as in Klondike solitaire, with a 9-card Pounce pile. |
Dutch Blitz is a boxed game sold as a Pennsylvania Dutch card game, and it plays like Nertz with its own cards. Ligretto, from Germany, is almost the same as Dutch Blitz.
| Nertz | Dutch Blitz | |
|---|---|---|
| Cards | A standard 52-card pack per player | Special packs of 40 cards numbered 1 to 10 |
| Pile to empty | Nerts pile, 13 cards | Blitz pile, 10 cards |
| Personal piles | Four work piles | Five post piles with two players, three with more |
| Shared piles | Foundations, Ace to King by suit | “Dutch piles” |
| Discard pile | Waste pile | “Wood pile” |

The hand figures come from 40,000 simulated hands for each number of players, with every player making one move at a time and playing the same simple way. The deal odds are exact.
For a two-player race played the same way, try Spit. If you’d rather build in turns, see Spite and Malice, and for another fast game for a crowd, Egyptian Rat Screw.
After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.