Diagram of a Mexican Train table in round 1: the 12-12 engine in the station, your private train 12-5, 5-9, 9-2, player 2 train 12-3 with a covered double 3-3 and 3-8, player 3 train 12-0, 0-6 marked public with a marker, player 4 train 12-11, 11-4, and the shared Mexican Train 12-7, 7-10
Round 1: every train grows out from the 12-12, and the Mexican Train is open to all.

Mexican Train is a dominoes game for two to eight players. Each player builds their own line of tiles, a train, out from a central double, and there is also a shared train, the Mexican Train, that anyone can play on. The first player to get rid of all their tiles ends the round, the others score the pips left in their hands, and after 13 rounds the lowest total wins. There is no single official rulebook, so groups play slightly different versions; this guide gives the most widely used Mexican Train rules and points out where they vary.

Mexican Train Rules at a Glance

Mexican Train
PlayersTwo to eight.
TilesA double-twelve set of 91 dominoes, plus one marker per player (coins or small trains).
Tiles each15 with two to four players, 12 with five or six, 11 with seven or eight (some rules say 10).
Rounds13: the first starts from the 12-12, the last from the 0-0.
Each turnPlay one tile on your train, the Mexican Train or any marked train. Can’t play? Draw one tile.
ScoringPips left in your hand count against you. The player who goes out scores 0.
WinningThe lowest total after 13 rounds.

What You Need

The game is played with a double-twelve set: every pair of numbers from 0 to 12, doubles included, which makes 91 tiles carrying 1,092 pips. You also need one marker per player, and pencil and paper for the score. Many sets come with a plastic station or hub that holds the starting double and spaces the trains evenly, plus small train-shaped markers, but neither is essential. Smaller groups can play with a double-nine set of 55 tiles.

How to Set Up

  1. Place the engine. Take the 12-12 out of the set and put it in the middle (in the station if you have one). This is the engine.
  2. Shuffle and draw. Turn the other tiles face down, shuffle them and have each player draw their hand: 15 tiles each with up to four players, 12 with five or six, and 11 with seven or eight. Stand your tiles on edge so the others can’t see them.
  3. Make the boneyard. The tiles left over stay face down to one side. This is the boneyard, where players draw from.
  4. Choose who starts. Groups pick the first player in different ways, for example by drawing the tile with the most pips. Play moves clockwise, and the first player changes each round.

How to Play Mexican Train

  1. Start your train. Your train begins with a tile that matches the engine, so in round 1 a tile with a 12 on it, laid from the station towards your seat. Each tile you add must match the open end of the train, like 12-5, then 5-9, then 9-2.
  2. Play one tile per turn. You can play on your own train, on the Mexican Train, or on any other player’s train that has a marker on it.
  3. Start the Mexican Train. Any player can start it with a tile that matches the engine, and from then on everyone may add to it. Some groups only allow it once every player has started their own train.
  4. Draw if you’re stuck. If you can’t play, draw one tile from the boneyard and play it if it fits. If it doesn’t, put your marker on your own train, and your turn ends. You may not pass while you have a tile you can play.
  5. Take your marker back. Your train stays open to everyone until you play a tile on it yourself, which lets you remove the marker.

Playing Doubles

A double is laid crosswise and must be covered: the player who played it immediately plays a second tile on it, so a double is the one way to play two tiles in a turn. If you can’t cover your double, draw one tile and play it if it fits; if it still doesn’t, put your marker out. The next player must then cover the double before anything else can be played anywhere, and anyone who fails puts their own marker out too. A double does not need covering if every other tile with that number has already been played.

Mexican Train doubles and scoring: a double 6-6 played crosswise after an 8-6 and covered with a 6-1; and a hand left with 12-9, 5-0 and 3-3 scoring 21 + 5 + 6 = 32 points
Cover a double straight away; at the end of the round, every pip in your hand counts.

Ending a Round and Scoring

A round ends as soon as one player plays their last tile, or when the boneyard is empty and nobody can play. The player who went out scores 0; everyone else adds up the pips on the tiles left in their hand. A blank end counts 0 in the usual rules. Then the next double down becomes the engine: 11-11 in round 2, 10-10 in round 3, and so on to the 0-0 in round 13.

After 13 rounds, the player with the lowest total wins. If two players tie, the one with more rounds at 0 wins. Many groups also ask a player with one tile left to tap the table as a warning.

Mexican Train Variations

VariationWhat changes
Fast startIn the first turn of a round, each player lays as much of their own train as they can, then normal turns begin.
Shorter gamePlay fewer than 13 rounds, or use a double-nine set (55 tiles) and start from the 9-9.
PartnershipsWith four, six or eight players, partners sit opposite and share a train. A team scores together, and the player who went out counts 0 for the team.
Scoring blanksEach blank end counts 25 points, and the 0-0 counts 50.
Tiles for seven or eightSome rules deal 10 tiles each instead of 11.

Mexican Train Strategy

  • Plan your train before you play. Sort your hand into the longest line you can build from the engine and keep the leftovers for the Mexican Train and marked trains.
  • Keep your own train private. A marked train gives every other player a place to get rid of tiles, and they may change its open end to a number you don’t hold.
  • Use doubles to shed two tiles. A double and the tile that covers it leave your hand in the same turn, so play a double when you also hold a tile to cover it.
  • Get rid of heavy tiles early. A 12-11 left in your hand costs 23 points; a 1-0 costs 1.
Chart of Mexican Train opening hands in round 1: a 15-tile hand holds a tile with a 12 90% of the time and can build a train of 10 tiles at the median; 12 tiles 84% and 6; 11 tiles 81% and 5
With 15 tiles, half of all hands can build a train of 10 or more from the start.

Mexican Train Odds

In round 1, with the 12-12 in the station, twelve other tiles carry a 12. How often your opening hand includes one of them, and how long a train your own tiles can build:

PlayersTiles eachHand holds a 12Longest train (median)
2 to 41590%10 tiles
5 or 61284%6 tiles
7 or 81181%5 tiles

The average tile carries 12 pips, so a hand of 15 tiles is worth about 180 points if you are caught with all of it. The train lengths come from 200,000 random hands of each size.

More Domino and Family Games

Mexican Train is one of the games covered in the dominoes rules guide, which also explains the block and draw games and All Fives. For a card game built on the same idea, try Sevens, and for another game for a big group, Bunco.

A related game: Chicken Foot dominoes, where every double grows three toes and everyone plays on one layout.

Mexican Train: frequently asked questions

How many dominoes do you draw in Mexican Train?

With a double-twelve set, each player draws 15 tiles with two to four players, 12 with five or six, and 11 with seven or eight. Some rules give seven or eight players 10 tiles each.

How many tiles for a two-person game of Mexican Train?

Two players draw 15 tiles each from a double-twelve set. Some groups prefer a double-nine set for two, with fewer tiles each.

Can you play on someone else's train in Mexican Train?

Only if it has a marker on it, which means its owner could not play. You can always play on your own train and on the Mexican Train.

What happens if you can't cover a double in Mexican Train?

Draw one tile and play it on the double if it fits. If it does not, put your marker on your train. The next player must cover the double before anything else is played, and anyone who cannot also puts their marker out.

How do you start the Mexican Train?

Any player can start it on their turn with a tile that matches the engine, the double in the centre. After that, anyone can add to it. Some groups only allow it once everyone has started their own train.

How many rounds are in Mexican Train?

Thirteen with a double-twelve set: the first round starts from the 12-12, the next from the 11-11, and so on down to the 0-0. Groups often agree to play fewer.

How do you score Mexican Train?

The player who goes out scores 0. Everyone else adds up the pips on the tiles left in their hand. After the last round, the lowest total wins.

How many dominoes are in a Mexican Train set?

A double-twelve set has 91 tiles, every pair of numbers from 0 to 12 including the doubles. Smaller groups sometimes use a double-nine set of 55.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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