Bunco night at home: four friends laughing around a round wooden table with three white dice, a small silver bell, score cards, pencils, snacks and glasses of wine, with a second table of players behind them
Three dice, a bell, score cards and snacks: everything a Bunco night needs.

Bunco is a fast, noisy dice game played in teams, usually by 12 people at three tables of four. Players take turns rolling three dice and score points for every die that matches the round number. Three of the round number is a Bunco, worth 21 points. There are six rounds, partners change every round, and there is no skill involved at all, which is exactly why it has become one of the most popular party and club games in the United States. This guide explains how to play Bunco: what you need, setting up, the rules and scoring, moving between tables, a printable score card, popular variations and the odds.

Bunco Rules at a Glance

Bunco
PlayersUsually 12, at three tables of four. Any multiple of four works.
TeamsTwo teams of two at each table; partners sit opposite each other.
EquipmentThree dice per table, a bell for the head table, score cards and pencils.
RoundsSix rounds, numbered 1 to 6. A night is usually several games of six rounds.
Scoring1 point for each die showing the round number, 5 for three of a kind of another number, 21 for a Bunco.
Your turnKeep rolling as long as you score; pass the dice to your left when you don’t.
End of a roundWhen a team at the head table reaches 21 points and rings the bell.
WinningCount your round wins, losses and Buncos at the end of the night.

What You Need to Play Bunco

  • Three dice for each table.
  • A bell (or any noisemaker) for the head table.
  • A score card for each player and a table tally for each table (see the printable score card below).
  • Pencils, and usually snacks and drinks. Members of a Bunco group often take turns hosting.

Setting Up

Number the tables. Table 1 is the head table (also called the high table) and gets the bell; with three tables, the others are the middle and low tables. Seat four players at each table. Players sitting opposite each other are partners for the round. At each table, one player volunteers as scorekeeper and keeps the table tally.

How to Play Bunco

  1. Ring the bell at the head table to start round 1. Every table starts at the same time.
  2. Roll three dice. At each table, the scorekeeper rolls first.
  3. Score the roll. In round 1, each 1 on the dice is worth 1 point. The numbers are not added up: a single 1 is 1 point, two 1s are 2 points.
  4. Keep rolling as long as each roll scores points. When a roll scores nothing, your turn ends.
  5. Record the points. The scorekeeper adds your turn’s points to your team’s total, and the dice pass to the player on the left.
  6. End the round. When a team at the head table reaches 21 points, a player there rings the bell. Players who are mid-turn finish their turn, then every table stops.
  7. Find the winners. At each table, the team with more points wins the round. Each player marks W or L on their score card.
  8. Move and play the next round. Players change tables and partners (see below), and round 2 starts. Now each 2 scores.

Bunco Scoring

You roll… (example: round 4)Points
One die showing the round number (4, 2, 6)1
Two dice showing the round number (4, 4, 1)2
No dice showing the round number (5, 2, 1)0, and your turn ends
Three of a kind of another number (6, 6, 6): a mini Bunco5
Three of the round number (4, 4, 4): a Bunco21, and call out “Bunco!”

A Bunco at the head table ends the round, because 21 points is enough on its own (the player still finishes their turn). At the other tables, a Bunco simply adds 21 to the team’s score. Every player keeps a tally of their own Buncos on their score card; the partner doesn’t.

An Example Round

It is round 1, so 1s score. Anna, the scorekeeper, rolls 1, 1, 3 for 2 points and rolls again: 4, 2, 1 adds 1 more. Then 6, 6, 2 scores nothing, so her turn ends with 3 points. Beth rolls 2, 1, 6 (1 point), then 5, 4, 1 (1 point), then 3, 4, 5: 2 points for her team. Carla, Anna’s partner, rolls 3, 3, 3. That is three of a kind but not 1s, so a mini Bunco: 5 points. Her next roll scores nothing. Dana rolls 1, 1, 1: a Bunco, 21 points. At the head table she rings the bell, then finishes her turn: 4, 3, 3 scores nothing. Beth and Dana win the round 23 to 8.

Changing Tables and Partners

After every round, players move so that partners keep changing. With three tables, the usual pattern is:

TableWinnersLosers
Head table (1)Stay; one player moves a seat to change partnerMove down to table 2
Middle table (2)Move up to the head tableMove down to table 3
Low table (3)Move up to table 2Stay; one player moves a seat to change partner

With more tables the same idea applies: winners move up a table, losers move down, and the teams that stay split up so everyone gets a new partner. Hosts often put a sign on each table showing where winners and losers go.

Printable Bunco Score Card

Each player needs a score card with a box for every round, where they write W for a win or L for a loss, and a place to tally their Buncos. The scorekeeper at each table also keeps a tally of the two teams’ points. Open the score card below in a new tab and print one for each player.

Printable Bunco score card with a name line, four games of six rounds to mark W or L, a Buncos box for each game, totals for wins, losses, Buncos and mini Buncos, and a table tally with Us and Them columns for the scorekeeper
A printable score card for four games of six rounds, with a table tally for the scorekeeper.

Winning Bunco and Prizes

A night of Bunco usually runs to several games of six rounds. At the end, everyone totals their wins, losses and Buncos. Groups often give small prizes in categories such as:

  • Most Buncos
  • Most wins
  • Most losses
  • Most mini Buncos
  • An even split of wins and losses
  • The last Bunco of the night

Popular Bunco Variations

VariationWhat changes
Tie roll-offIf a table is tied at the end of a round, each player takes one more turn, starting with the scorekeeper, until one team leads.
Stop at the bellEveryone stops rolling the moment the bell rings, instead of finishing their turn.
TravelingA soft die or bean bag goes to anyone who rolls an agreed combination, such as three 2s in any round. Whoever holds it at the end wins a prize.
Ghost playersGroups that don’t divide by four can fill a seat with a “ghost” player.
Fewer gamesSome groups play two or three games of six rounds; others play five or six.

A Short History of Bunco

Bunco began in 19th-century England as a dice game called “eight dice cloth”. It reached San Francisco around 1855 as a gambling game, where crooked “bunco parlors” gave the word its meaning of a swindle. After the Civil War it became a parlor game, returned to speakeasies during Prohibition (the police units that raided them were called “bunco squads”), and came back as a family and club game from the 1980s.

Chart of Bunco odds for one roll of three dice: no point 120 in 216 (55.6%), one matching die 75 (34.7%), two matching dice 15 (6.9%), mini Bunco 5 (2.3%), Bunco 1 (0.46%). A turn averages 1.8 rolls and 1.26 points, and a Bunco comes about once in 120 turns. In 200,000 simulated head-table rounds a team reached 21 after about 29 turns, 23% of rounds ended with a Bunco and the team rolling first won 52%
Every roll, counted: most rolls score nothing, and a Bunco is 1 in 216.

Bunco Odds

Three dice can land 216 ways, and in any round the scores work out the same:

  • Any score at all: 44% of rolls (96 of 216). The other 56% end your turn.
  • One matching die: 35%; two: 6.9%.
  • A mini Bunco: 2.3%, about 1 roll in 43.
  • A Bunco: 1 roll in 216 (0.46%). Because a turn averages 1.8 rolls, that is about one Bunco every 120 turns.
  • A turn is worth 1.26 points on average.

Across 200,000 simulated rounds at a head table of four, a team reached 21 after about 29 turns (about 7 each), 23% of rounds ended with a Bunco, and the team that rolled first won 52%. Bunco is pure luck: there are no decisions that change the odds, so anyone can win.

More Dice Games

If you enjoy Bunco, try Farkle, Liar’s Dice and Shut the Box, or the casino dice games Craps and Sic Bo.

Another game for a big group: Mexican Train dominoes, for up to eight players.

Another dice game for a big group: Left Right Center (LCR), where three dice decide who keeps their chips.

Bunco: frequently asked questions

What is Bunco?

Bunco is a dice game played in teams of two, usually by 12 people at three tables of four. Players roll three dice and score a point for each die that matches the round number. Three of the round number is a Bunco, worth 21 points.

How do you play Bunco step by step?

Ring the bell to start round 1. At each table, players take turns rolling three dice, scoring 1 point for each die showing the round number and rolling again as long as they score. When a team at the head table reaches 21, the bell rings and the round ends. Players change tables and partners, and the next round uses the next number.

How many points is a Bunco?

21 points. A Bunco is three dice all showing the round number, such as three 4s in round 4.

What is a mini Bunco?

Three of a kind of any number other than the round number, such as three 6s in round 2. It is worth 5 points.

How many people do you need for Bunco?

The classic game is 12 players at three tables of four, but any multiple of four works. Groups that do not divide by four often use a ghost player.

How many rounds are in Bunco?

Each game has six rounds, one for each number from 1 to 6. A Bunco night usually includes several games.

What happens if there is a tie in Bunco?

The tied table has a roll-off: each player takes one more turn, starting with the scorekeeper, until one team is ahead.

Do you keep rolling after the bell rings in Bunco?

In the standard rules, players who are in the middle of a turn finish it, rolling until they score nothing. Some groups stop rolling as soon as the bell rings.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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