Two people playing gin rummy at a round café table, one laying their hand down to knock

Gin rummy is the classic two-player rummy game: ten cards each, no melding until the end, and a single decision that wins or loses most hands — when to knock. It was devised around 1911 by Elwood T. Baker, a New York card player, and became a Hollywood craze in the 1940s. This guide sets out the gin rummy rules step by step: the deal, the turn, knocking, laying off and the full scoring, with a worked example and a few tips. If you are new to rummy in general, start with our guide to how to play rummy.

What You Need

  • Two players and one standard 52-card deck, no jokers.
  • Card order: King high down to Ace low. The ace is always low in gin: A-2-3 is a run, Q-K-A is not.
  • Card values: King, Queen and Jack 10 each; ace 1; every other card its face value.
  • A pencil and paper for the score. A game is played to 100 points.

Sets, Runs and Deadwood

The aim is to arrange your cards into sets (three or four cards of the same rank, such as three queens) and runs (three or more cards of the same suit in order, such as 7♣ 8♣ 9♣). Any card that is not part of a set or run is deadwood, and what matters is the total value of your deadwood. Each card can belong to only one combination at a time.

Knocking needs 10 points or less of deadwood, and the deal almost never hands you that. Arranged in the best possible way, a dealt 10-card hand has a median of 58 points of deadwood; only 0.07% of deals could knock straight away, and two hands in three start above 50:

Bar chart of deadwood in a dealt 10-card gin hand: 0.8% have 20 or less, 3% 21 to 30, 9.9% 31 to 40, 19% 41 to 50, 23.2% 51 to 60, 28.1% 61 to 70, 14.3% 71 to 80, 1.6% over 80
Deadwood in a dealt 10-card hand, after arranging it into the best sets and runs (200,000 simulated deals).

How to Play Gin Rummy: Step by Step

  1. Deal. Each player draws a card to decide the first dealer; after that, the winner of each hand deals the next. The dealer gives ten cards each, one at a time, turns the next card face up to start the discard pile, and puts the rest face down as the stock.
  2. The first upcard. The non-dealer may take the face-up card. If they refuse it, the dealer may take it. If both refuse, the non-dealer draws the top card of the stock. Whoever took a card discards one, and play alternates from there.
  3. Each turn: draw, then discard. Take the top card of the stock or the top card of the discard pile, then discard one card face up. You cannot take the top discard and throw the same card straight back.
  4. Knock when you are ready. After drawing, if your deadwood would be 10 points or less, you may knock: discard one card face down and lay your hand out in sets, runs and deadwood. You never have to knock; you can keep playing to improve your hand.
  5. Your opponent lays off. Your opponent lays out their own sets and runs, then may add any of their deadwood to your sets and runs — a fourth seven to your three sevens, a 10♣ on your 7-8-9♣. You can never lay off on theirs.
  6. Going gin. If all ten of your cards are in sets and runs, you have gone gin. Your opponent cannot lay off anything against a gin hand.
  7. If the stock runs down to two cards and the player who took the third-last card discards without knocking, the hand is cancelled and the same dealer deals again.
Worked gin rummy knock: you hold three threes, 7-8-9 of clubs and J-Q-K of diamonds with the 4 of hearts as deadwood; your opponent lays off the 10 of clubs and is left with 34 points of deadwood, so you score 30
A knock with 4 points of deadwood: after laying off the 10♣, your opponent is left with 34, so you score 30.

Gin Rummy Scoring

Once both hands are laid out and your opponent has laid off, each player adds up their deadwood:

What happenedWho scoresPoints
You knock and your deadwood is lowerYouThe difference between the two counts
You knock but your opponent’s deadwood is equal or lower (an undercut)Your opponentThe difference plus a 10-point bonus
You go ginYouYour opponent’s deadwood plus a 20-point bonus

A player who goes gin can never be undercut, even if the opponent also has no deadwood. Scores are added up hand by hand until someone reaches 100. Then the bonuses go on:

End-of-game bonusPoints
Winning the game (first to 100)100
Each hand you won (the line or box bonus)20 per hand
Shutout: your opponent scored nothing all gameA further 100

For example, if you reached 112 points by winning 4 hands and your opponent won 2 hands for 41 points, the final totals are 112 + 100 + 4 × 20 = 292 to you and 41 + 2 × 20 = 81 to your opponent: you win the game by 211.

Gin Rummy Tips

  • Knock early. Your opponent improves every turn too. Once you are at 10 or under, knocking early usually beats waiting for gin, unless the discards suggest your opponent is already low.
  • Throw high cards first. Kings, queens and jacks cost 10 each if your opponent knocks, so unmatched picture cards should be your first discards.
  • Read the discard pile. A card your opponent picks up tells you what they are collecting; avoid discarding cards that fit with it. A card they throw away is usually safe to throw back.
  • Keep flexible cards. A card that could finish either a set or a run, such as a 7♥ next to a 6♥ and another 7, is worth more than one with only one way in.
  • Watch the undercut. Knocking on exactly 10 against an opponent who has been taking discards is the classic way to get undercut.

Gin Rummy Variations

Oklahoma Gin

The value of the first face-up card sets the knocking limit for the hand: if a seven is turned up, you need 7 or less to knock, and a picture card means the usual 10. If that first card is a spade, all scores for the hand are doubled. Oklahoma Gin is usually played to 150 points.

Hollywood Gin

A scoring method rather than a different game: the players keep three games going at once on the score sheet, so each hand’s points count towards more than one game. It is how gin was commonly scored in the 1940s.

Three or Four Players

With three, the dealer sits out each hand and the loser of a hand deals the next. With four, two partnerships play two separate games side by side, and each team scores the combined result; the first team to 125 wins.

Gin Rummy vs Rummy

In basic rummy you meld and lay off in the open during play and the first to empty their hand wins. In gin rummy nobody melds until someone knocks, you score on the difference in deadwood, and a hand can end with cards still in both hands. Gin is built for two players; basic rummy works better with three to six.

Playing Gin Rummy Online

Gin rummy is mostly played online in card-game apps and on game sites, against the computer or other people, and free versions are the easiest way to practise the knock decision. If you want other card games to learn, our guides to blackjack rules, how to play baccarat and poker rules work the same way: rules first, then the numbers.

Whatever you play, set a budget before you play for real money and stick to it. Free, confidential support is available at BeGambleAware.org. 18+ only.

Also worth a look: for four players in partnerships, try Canasta, played with two packs and four jokers.

A partnership card game to try next: Spades, where you bid your tricks and spades are always trumps.

Another classic two-player card game: Cribbage, scored with fifteens, pairs and runs on a pegging board.

Playing with three or more? Try Rummy 500, where every card you meld scores for you.

Gin rummy rules: frequently asked questions

How many cards do you get in gin rummy?

Each player is dealt ten cards. The next card is turned face up to start the discard pile and the rest form the stock.

When can you knock in gin rummy?

After drawing, if the unmatched cards left in your hand (your deadwood) add up to 10 points or less. You discard one card face down and lay out your hand.

What is an undercut in gin rummy?

If you knock and your opponent’s deadwood is equal to or lower than yours after laying off, you have been undercut. Your opponent scores the difference plus a 10-point bonus.

How many points is gin worth?

Going gin scores a 20-point bonus plus your opponent’s deadwood. Your opponent cannot lay off cards on a gin hand and you cannot be undercut.

Is the ace high or low in gin rummy?

Always low. A-2-3 is a valid run but Q-K-A is not, and an ace counts 1 point as deadwood.

What do picture cards count in gin rummy?

Kings, queens and jacks count 10 points each. Aces count 1 and every other card its face value.

How many points do you play to in gin rummy?

Usually 100. The winner then gets a 100-point game bonus, both players get 20 points for each hand they won, and a shutout adds a further 100.

Can you pick up the discard and throw it back in gin rummy?

No. If you take the top card of the discard pile, you must discard a different card that turn.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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