President Card Game Rules
Shed your cards first to become President, or finish last as the Scum: how to play, the card swap and the best variations.
Shed your cards first to become President, or finish last as the Scum: how to play, the card swap and the best variations.

President is a card game for three to eight players in which you race to get rid of your cards, and the order you finish in decides your rank for the next hand. Win and you are President; finish last and you are the Scum, who has to deal, sit in the worst seat and hand your best card to the President. It is a game of many names – Scum, Arsehole (or Asshole in the US), Rich Man Poor Man, Capitalism, Warlords and Scumbags in Australia – and probably has Chinese roots; its immediate ancestor is perhaps the Japanese game Dai Hin Min (Daifugō). This guide covers the President card game rules, the card swap, the common variations and the odds behind the deal.
| President | |
|---|---|
| Players | Three to eight; four to seven is best. |
| Cards | One standard 52-card pack (two packs for big groups). Suits do not matter. |
| Card order | 2 (highest), A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3 (lowest). |
| Deal | All the cards; some players may have one more than others. |
| On your turn | Beat the last play with the same number of higher cards, or pass. |
| Goal | Get rid of all your cards. The order players go out sets the ranks for the next hand. |
| Card swap | The Scum gives their best card to the President, who gives back any card they choose. |
Five players, A to E. A leads a pair of 4s. B and C pass; D plays two 6s, E two 9s, A two Jacks. B, C and D pass, E plays two Kings, A and B pass, and C plays two Aces. Nobody can beat a pair of Aces without two 2s, so everyone passes and C leads the next trick with anything.

| Variation | What changes |
|---|---|
| Bigger swaps | The Scum gives the President their two best cards and the Vice-Scum gives the Vice-President one; each gets back the same number of unwanted cards. |
| Equal plays | You may beat a play with cards of the same rank; in some games this also skips the next player. |
| Revolution | Four of a kind reverses the card order for the rest of the hand, so low cards beat high ones. |
| One round per trick | Each player gets just one chance to beat the last play before the highest player leads again. |
| Must beat | If you can beat the last play, you have to. |
| No playing after passing | Once you pass, you sit out the rest of that trick. |
| Single 2 wins | A single 2 beats any set and clears the table. |
| Jokers | One or more Jokers rank above the 2s, or act as wild cards. |
| Aces high | The order runs A, K, Q … 3, 2 instead of 2 at the top. |
| Opening card | On the first hand, the player holding the 3 of Clubs (or another agreed card) leads. |
The swap is what keeps the President on top. With four players and 13 cards each:

For more family card games, try Switch, the bluffing game Cheat, or rummy. Like Tongits and Pusoy Dos? Pusoy Dos is a close relative: another climbing game where the 2 is the top card.
An easier game for younger players: Go Fish, where you ask for cards and collect books of four.
For a big, noisy group: try Irish Snap, the counting-and-slapping version of Snap.
For four players in teams: Spades, bidding and trick-taking with spades as trumps.
Another climbing game: Tien Len, the Vietnamese 13 card game where only a bomb or a higher 2 can beat a 2.
After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.