A game of President seen from above: the King of Hearts and King of Spades face up on the pile in the middle, four face-down hands around the table and a small gold paper crown for the President
A pair of Kings: only a higher pair – Aces or Twos – can beat it.

President is a card game for three to eight players in which you race to get rid of your cards, and the order you finish in decides your rank for the next hand. Win and you are President; finish last and you are the Scum, who has to deal, sit in the worst seat and hand your best card to the President. It is a game of many names – Scum, Arsehole (or Asshole in the US), Rich Man Poor Man, Capitalism, Warlords and Scumbags in Australia – and probably has Chinese roots; its immediate ancestor is perhaps the Japanese game Dai Hin Min (Daifugō). This guide covers the President card game rules, the card swap, the common variations and the odds behind the deal.

President Rules at a Glance

President
PlayersThree to eight; four to seven is best.
CardsOne standard 52-card pack (two packs for big groups). Suits do not matter.
Card order2 (highest), A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3 (lowest).
DealAll the cards; some players may have one more than others.
On your turnBeat the last play with the same number of higher cards, or pass.
GoalGet rid of all your cards. The order players go out sets the ranks for the next hand.
Card swapThe Scum gives their best card to the President, who gives back any card they choose.

How to Play President

  1. Deal everything. Shuffle and deal the whole pack, one card at a time.
  2. Lead. The player to the dealer’s left (the President, from the second hand on) leads any single card or any set of cards of the same rank: one card, a pair, three or four of a kind.
  3. Beat it or pass. Going round to the left, each player either plays the same number of cards of a higher rank, or passes. Two sixes can be beaten by two sevens or two Kings, but not by one King and not by three sevens.
  4. Passing is always allowed, even if you could play, and in the basic game you can still play next time round.
  5. Win the trick. When everyone passes on a play, the cards are set aside and whoever made that last play leads again with anything they like.
  6. Go out. The first player with no cards left becomes President, the second Vice-President, and so on; the last player still holding cards is the Scum.
  7. Swap and play again. Players move seats into rank order, the Scum deals, then hands their highest card to the President, who passes back any card they do not want. The President leads the new hand.

An example trick

Five players, A to E. A leads a pair of 4s. B and C pass; D plays two 6s, E two 9s, A two Jacks. B, C and D pass, E plays two Kings, A and B pass, and C plays two Aces. Nobody can beat a pair of Aces without two 2s, so everyone passes and C leads the next trick with anything.

President card order from 2 (highest) through Ace, King, Queen down to 3 (lowest), and the ranks: President, Vice-President, Citizens, Vice-Scum and Scum, with the Scum handing their highest card to the President
The card order and the social ladder.

President Variations

VariationWhat changes
Bigger swapsThe Scum gives the President their two best cards and the Vice-Scum gives the Vice-President one; each gets back the same number of unwanted cards.
Equal playsYou may beat a play with cards of the same rank; in some games this also skips the next player.
RevolutionFour of a kind reverses the card order for the rest of the hand, so low cards beat high ones.
One round per trickEach player gets just one chance to beat the last play before the highest player leads again.
Must beatIf you can beat the last play, you have to.
No playing after passingOnce you pass, you sit out the rest of that trick.
Single 2 winsA single 2 beats any set and clears the table.
JokersOne or more Jokers rank above the 2s, or act as wild cards.
Aces highThe order runs A, K, Q … 3, 2 instead of 2 at the top.
Opening cardOn the first hand, the player holding the 3 of Clubs (or another agreed card) leads.

President Odds: What the Card Swap Is Worth

The swap is what keeps the President on top. With four players and 13 cards each:

President odds chart: the President holds at least one 2 in 70% of deals, 94% after the Scum hands over their best card; the Scum's best card is a 2 in 70% of deals, an Ace 22%, a King 6%; a hand holds a 2 or an Ace 92% of the time and two or more 2s 26%
Exact chances at the deal, four players.
  • The swap is almost always a 2. The Scum’s best card is a 2 in 70% of deals, an Ace in 22% and a King in 6%.
  • The President is nearly sure of a 2. Before the swap the President holds at least one 2 in 70% of deals; after it, 94%. On average they hold 1.7 twos instead of one.
  • Two 2s together are less common than you think: 26% of hands.
  • Four of a kind – the trigger for a revolution where that rule is used – turns up in your hand in 3.4% of deals.

Tips for winning at President

  • Lead your low cards. Threes and fours are hard to get rid of later, so lead them when you win a trick.
  • Keep your sets together. Don’t break a pair to beat a single card unless you have to; pairs and triples clear several cards at once.
  • Save a 2 for the end. A 2 wins a trick and lets you lead, which is exactly what you need when you are down to your last few cards.
  • Pass to keep control. Passing costs nothing and you can usually play next time round.
  • As President, give back your worst card. The swap is your best chance to dump a lone 3.

More Card Games

For more family card games, try Switch, the bluffing game Cheat, or rummy. Like Tongits and Pusoy Dos? Pusoy Dos is a close relative: another climbing game where the 2 is the top card.

An easier game for younger players: Go Fish, where you ask for cards and collect books of four.

For a big, noisy group: try Irish Snap, the counting-and-slapping version of Snap.

For four players in teams: Spades, bidding and trick-taking with spades as trumps.

Another climbing game: Tien Len, the Vietnamese 13 card game where only a bomb or a higher 2 can beat a 2.

President card game: frequently asked questions

How do you play the card game President?

Deal out the whole pack. The leader plays a single card or a set of equal cards, and each player in turn either beats it with the same number of higher cards or passes. When everyone passes, the last player to play leads again. The first player out becomes President and the last player left with cards is the Scum.

What is the highest card in President?

The 2. The order runs 2, Ace, King, Queen, Jack, 10 and so on down to 3, which is the lowest card. Suits do not matter.

What does the Scum give the President?

Their highest card. The President then gives back any card they do not want. Some groups swap two cards between the Scum and the President and one between the Vice-Scum and the Vice-President.

Can you pass if you can play in President?

Yes. Passing is always allowed, and in the basic game passing does not stop you playing later in the same trick.

How many players can play President?

Three to eight, with four to seven the best range. For bigger groups, shuffle two packs together.

What is a revolution in President?

A popular house rule: playing four of a kind reverses the card order for the rest of the hand, so low cards beat high ones.

Is President the same as Scum or Arsehole?

Yes. They are different names for the same game, along with Rich Man Poor Man, Capitalism and Warlords and Scumbags.

Who deals in President?

After the first hand, the Scum shuffles and deals, starting with the President, and the President leads the first trick.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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