A game of Skip-Bo on a wooden table: three building piles showing a blue 3, a green 7 and a red 10, a stock pile with a green 8 face up on top, a discard pile with a red 11 and a face-down draw pile
The green 8 on top of the stock pile can go straight onto the 7.

Skip-Bo is a card game for two to six players in which you race to get rid of your stock pile by building shared piles in order from 1 to 12. It is a boxed version of the traditional game Spite and Malice. Minnie Hazel “Skip” Bowman of Brownfield, Texas, began producing a boxed edition under the name Skip-Bo in 1967; International Games bought it in 1980, and Mattel bought International Games in 1992. This guide covers the Skip-Bo rules step by step: the cards, the set-up, a full turn, the three kinds of pile, winning and scoring, partnerships, playing with ordinary cards, strategy and odds.

Skip-Bo Rules at a Glance

Skip-Bo
PlayersTwo to six, ages 7 and up; partnerships possible.
Cards162: twelve of each number from 1 to 12, plus 18 wild Skip-Bo cards.
Stock pile30 cards each with two to four players, 20 each with five or more.
HandFive cards, topped up at the start of every turn.
Building pilesUp to four in the middle, shared by everyone, built from 1 up to 12.
Discard pilesUp to four of your own. Any card can go on any of them.
WinningThe first player to play every card in their stock pile.

The Skip-Bo Cards

A Skip-Bo pack has 162 cards: twelve each of the numbers 1 to 12, and 18 Skip-Bo cards, which are wild and can be played as any number. The numbers are printed in blue (1 to 4), green (5 to 8) and red (9 to 12), but the colours make no difference to play. Remove any blank cards from a new pack; they are not used.

Setting Up

  1. Deal the stock piles. Shuffle and deal each player a face-down stock pile: 30 cards with two to four players, 20 cards with five or six. Turn the top card of your stock face up and leave it on the pile.
  2. Make the draw pile. Put the rest of the cards face down in the middle. This is the draw pile.
  3. Leave room for the other piles. Up to four building piles will be started in the middle during play, and each player will start up to four discard piles in front of them. None of these exist at the start.

How to Play Skip-Bo

The youngest player goes first, then play moves on to the next player. On your turn:

  1. Draw up to five. Take cards from the draw pile until you hold five.
  2. Play onto the building piles. Add cards in order from your hand, the top of your stock pile and the tops of your discard piles. Each time you play your stock card, turn over the next one.
  3. Use all five, draw five more. If you play every card in your hand, draw five more at once and carry on.
  4. Discard to end your turn. When you can’t or don’t want to play any more, put one card from your hand on one of your discard piles. Discarding your last card does not count as emptying your hand, so you don’t draw again.
A Skip-Bo turn step by step: with building piles at 3, 7 and 10, a 6 on top of the stock pile and a hand of 4, 5, Skip-Bo, 12 and 2, the player plays the 4 and 5 on the 3, the stock 6 on the 5, the Skip-Bo card on the 7 as an 8 and the next stock card, a 9, on top of it, then discards the 12
Three cards from the stock pile in one turn, with a Skip-Bo card bridging the gap to the 9.

The Three Kinds of Pile

Building piles are shared. A new one must start with a 1 or a Skip-Bo card, and cards go on in order: on a 4 you can play a 5 or a Skip-Bo card, then a 6, and so on. When a pile reaches 12 it is complete and set aside, which frees the space for a new pile. There can never be more than four building piles; if all four are in use, a 1 has to wait. If the draw pile runs out, shuffle the completed building piles to make a new one.

Your stock pile is the one you are trying to empty, so playing its top card should always come first. Only the face-up top card can be played.

Your discard piles belong to you alone. You can put any card on any of your four piles, in any order, but only the top card of each can be played later.

Winning and Scoring

The first player to play the last card from their stock pile wins the game. To play a longer match, the winner of each game scores 25 points plus 5 points for every card left in the other players’ stock piles, and the first player to reach 500 points wins.

Skip-Bo Variations

VariationHow it works
Short gameDeal stock piles of only 10 cards each.
PartnershipsYou can play from your own and your partner’s stock and discard piles, but partners may not talk about moves. A partnership wins when both stock piles are empty.
Regular cardsPlay with three standard packs including their Jokers (see below).

Skip-Bo With Regular Cards

Three standard 52-card packs with their two Jokers each make a full Skip-Bo pack. Aces count as 1, cards 2 to 10 as their number, Jacks as 11 and Queens as 12; the 12 Kings and 6 Jokers are the wild Skip-Bo cards. That gives twelve of each number and 18 wild cards, 162 in all, and the suits play no part.

Skip-Bo Strategy

  • Save Skip-Bo cards for your stock pile. In 39,995 simulated two-player games, a player who used Skip-Bo cards only to reach their stock card won 60% of games against one who also used them to play out hand cards.
  • Play from your stock first, then from your discard piles, then from your hand.
  • Stack discard piles downwards. A 9 on a 10 on an 11 can later be played as a run of 9, 10, 11.
  • Watch the other players’ stock cards. Avoid leaving a building pile one below a card they can play.
  • Empty your hand when you can. Playing all five cards gives you five fresh ones in the same turn.
Skip-Bo by the numbers: in two-player games with 30-card stock piles, a player who saves Skip-Bo cards for the stock pile wins 60% of games against one who spends them on hand cards; the winner needs a median of 36 turns, or about 16 in the 10-card short game; 45% of opening hands hold a Skip-Bo card; 18 of the 162 cards are Skip-Bo cards
Holding Skip-Bo cards back for the stock pile wins three games in five.

Skip-Bo Odds

  • Game length: in a two-player game with 30-card stock piles, the winner needs a median of 36 turns; in the 10-card short game, about 16.
  • Wild cards: 18 of the 162 cards (11%) are Skip-Bo cards, so a 30-card stock pile holds 3.3 of them on average, and 45% of opening hands include at least one.
  • A fast start: your first stock card is a 1 or a Skip-Bo card, and can be played straight away, 18.5% of the time.

The game-length and strategy figures come from 40,000 simulated games per set-up, with both players following the same simple strategy.

More Card Games

If you like Skip-Bo, try Phase 10, which works through ten combinations instead of one long run. For a fast two-player race, see Spit, and for a patience-style family game, Kings Corner.

A family board game with cards: Sorry!, with every card explained.

Skip-Bo: frequently asked questions

How many cards do you get in Skip-Bo?

Each player gets a stock pile of 30 cards with two to four players, or 20 cards with five or six, plus a hand of five cards that is topped up at the start of every turn.

How many cards are in a Skip-Bo deck?

There are 162 cards: twelve of each number from 1 to 12 and 18 wild Skip-Bo cards.

Can you discard a Skip-Bo card?

Yes. You may discard any card from your hand onto any of your four discard piles, although a Skip-Bo card is usually more useful kept for your stock pile.

What happens when the draw pile runs out in Skip-Bo?

Shuffle the completed building piles, the ones that reached 12 and were set aside, and use them as the new draw pile.

How do you start a building pile in Skip-Bo?

Every building pile must start with a 1 or a Skip-Bo card, and there can be no more than four at a time. A pile that reaches 12 is set aside, freeing the space.

Do you draw again if you play all your cards in Skip-Bo?

Yes. If you play all five cards from your hand, you draw five more straight away and keep playing. Discarding your last card at the end of a turn does not count.

Is Skip-Bo good for two players?

Yes. Skip-Bo plays well with two, using 30-card stock piles; the official rules cover two to six players, and four can also play as two partnerships.

How do you score Skip-Bo?

A single game is won by the first player to empty their stock pile. Over several games, the winner scores 25 points plus 5 for each card left in the other stock piles, and the first to 500 points wins.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

Latest News

Artificial Intelligence in Gambling – How It Is Changing the Future of the Industry

As online casinos adopt machine learning models and artificial intelligence in gambling becomes the next disruption, you don’t want to be left behind. Read on to learn about the impact AI will have on the future of the gambling industry.

Arabian Football Betting Trends – Stay Current on Betting Preferences in the Middle East!

Keep abreast of the latest Arabian football betting trends with the Arabian sports betting insights below. This guide covers the most popular bet types with Arab bettors and the top bookmakers for Arabian and global football competitions.

Al-Nassr vs PSG | Cristiano Ronaldo vs Lionel Messi

The biggest event in world football is scheduled to take place later this month as Al Nassr vs PSG is on the cards.

Yggdrasil Collaborate with Reflex to Release Dublin Up DoubleMax

Yggdrasil and Reflex are set to launch Dublin Up DoubleMax, an Irish-style video, as one of their latest releases. The slot game is designed by incorporating Yggdrasil’s proprietary Game Engagement Mechanic (GEM) DoubleMax coupled with unique features like free spins bonus and fairy magic.