A family playing a card-driven race board game on a coffee table, with red, blue, yellow and green pawns on a square track and a deck of cards in the middle
Draw a card, move a pawn, and say sorry when you bump someone home.

Sorry! is the family race game where cards, not dice, decide your move. Two to four players each try to get four pawns from Start, round the board and into Home, and the cards let you slide down the board, swap places with a rival or send their pawn straight back to Start, with a cheerful “Sorry!”. The game is based on Ludo and has been sold since the 1930s. These are the classic rules from Hasbro’s rule sheet, with every card explained, followed by how the newer 2013 edition differs.

Sorry! Rules at a Glance

Sorry!
Players2 to 4, ages 6 and up. Four players can also play as two teams.
EquipmentThe board, 16 pawns (4 in each of 4 colours) and a deck of 45 cards with no 6s or 9s.
GoalBe the first to get all four of your pawns from your Start to your Home.
Getting outOnly a 1 or a 2 moves a pawn out of Start. A Sorry! card takes a pawn from Start straight onto an opponent.
DirectionClockwise, unless a card moves you backward.
BumpingLand on an opponent’s pawn and it goes back to its Start.
Safe placesYour own Safety Zone and Home.

How to Set Up

  1. Choose a colour and put all four of your pawns on your Start. For a quicker game, put three on Start and the fourth on the circle just outside it.
  2. Shuffle the cards and put them face down on the board as the draw pile.
  3. Pick a first player. Play passes to the left.

How to Play Sorry!

  1. Draw a card. On your turn, take the top card, do what it says if you can, then put it face up on the discard pile.
  2. Start a pawn with a 1 or 2. Either card moves a pawn from Start onto the circle just outside it. No other number can bring a pawn out. If you have no pawn on the track and draw anything else, your turn is over.
  3. A 2 means draw again. Whether you started a pawn, moved two spaces or couldn’t move at all, draw another card and play it.
  4. Jump and bump. You can jump over any pawn, counting it as one space. If you finish on a space holding an opponent’s pawn, it goes back to its Start.
  5. Never land on your own pawn. Two pawns of the same colour can’t share a space. If that is your only possible move, you lose your turn.
  6. Move if you can. If any move is possible, you must make it, even if it hurts you. If none is, your turn is over.
  7. Reshuffle the discards when the draw pile runs out.
  8. Win. The first player with all four pawns in Home wins. If you play again, the winner goes first.
The Sorry! cards explained: 1 and 2 start a pawn, 4 moves backward, 7 can be split, 10 moves 10 forward or 1 back, 11 can swap with an opponent, and Sorry! bumps an opponent home; five 1s and four of every other card
Every card in the deck, and how many of each there are.

The Sorry! Cards Explained

CardWhat it doesIn the deck
1Start a pawn, or move one pawn 1 space forward.5
2Start a pawn, or move one pawn 2 spaces forward. Either way, draw again.4
3Move one pawn 3 spaces forward.4
4Move one pawn 4 spaces backward.4
5Move one pawn 5 spaces forward.4
7Move one pawn 7 spaces forward, or split the 7 between two pawns (for example 4 and 3). It can’t start a pawn. If you use part of it to get a pawn Home, you must be able to use the rest on another pawn.4
8Move one pawn 8 spaces forward.4
10Move one pawn 10 spaces forward, or one pawn 1 space backward.4
11Move one pawn 11 spaces forward, or swap one of your pawns with an opponent’s. Only pawns on the open track can be swapped. If you can’t move 11 and don’t want to swap, you can pass.4
12Move one pawn 12 spaces forward.4
Sorry!Take a pawn from your Start, put it on any space where an opponent’s pawn is, and bump that pawn back to its Start. With no pawn on Start, or no opponent to land on, you lose the move.4

The 6 and 9 were left out of the deck so the two could never be confused.

Slides, the Safety Zone and Home

  • Slides. Land by exact count on the triangle at the start of a slide that is not your colour, and you slide to its end, bumping every pawn on the slide back to its Start, your own included. It doesn’t matter which card sent you there, so a swap with an 11 can set off a slide too. On a slide of your own colour you stay on the triangle.
  • Safety Zone. The coloured lane leading to your Home. Only your pawns can go in, and there they can’t be bumped or swapped. You can’t enter it with a backward move, but a 4 or 10 can move you backward out of it.
  • Safety Zone entry. Moving forward along the outside track, you can’t go past the entry to your own Safety Zone, so you turn in. Moving backward, or after a swap or a Sorry! card, you can pass it.
  • Home. Each pawn needs the exact count to get Home. Once there, it stays for the rest of the game.

Sorry! Rules Questions

SituationWhat happens
Your own pawn is on the circle outside your StartYou can’t start a second pawn: only one pawn of a colour fits on that circle.
An opponent is on the circle outside your StartStart a pawn anyway. Theirs goes back to its Start.
You draw a 4 just after starting a pawnMoving back at least two spaces past your Start lets that pawn turn into your Safety Zone on a later turn, without going all the way round.
You draw a 10 and no pawn can go forward 10Move one pawn back 1 space instead, if you can.
You draw an 11 and no pawn can move 11You may swap with an opponent, or pass if you’d rather not.
You draw a Sorry! card with no pawn on StartYou can’t use it, so you lose the move.
Can you bump your own pawn?Not by landing on it, but a slide sends back every pawn on it, yours included.

Classic Sorry! vs the 2013 Edition

Hasbro’s 2013 version, Sorry! with Fire & Ice Power-Ups, changes several rules. Check which rule sheet came in your box:

Classic2013 Fire & Ice edition
Pawns each43
Who goes firstPick a playerThe youngest
Starting a pawnA 1 or a 2 onlyAny positive number card
The 2 cardDraw againNo extra draw; move the Fire token instead
The 1 cardStart or move 1Move the Ice token, then move 1
Sorry! cardBump an opponent with a pawn from StartThe same, or move one of your pawns 4 forward
Which slides you takeSlides that are not your colourSlides that include your colour
Power-upsNoneFire lets a pawn jump ahead; Ice freezes a pawn so it can’t be moved or bumped

The 2013 rule sheet includes a Classic variation: play without the Fire and Ice tokens and ignore them on the 1 and 2 cards.

Sorry! Variations

VariationHow it works
Team playRed partners Yellow, and Green partners Blue. You may move your own or your partner’s pawns, and a 7 can be split across any of your team’s eight pawns. Landing on your partner still bumps them, and a Sorry! card must be used even if the only target is your own side. The first team with all eight pawns Home wins.
Playing for pointsEveryone holds five cards and plays one each turn, then draws back up to five; with no playable card, discard one and draw. At the end, every player scores 5 points per pawn Home. The winner also scores 5 points for each opponent pawn not Home, plus 25 if no opponent has more than two pawns Home, 50 if none has more than one, or 100 if no opponent pawn reached Home.
Quick startBegin with one pawn already on the circle outside Start.

Sorry! Strategy

  • Use a 4 straight after you start a pawn. Going backward past your Start puts that pawn just a few spaces from your Safety Zone.
  • Split your 7s. Splitting can put a pawn on a slide triangle or take two pawns Home in one turn.
  • Keep clear of other players’ Start circles. Any 1 or 2 they draw can bring a pawn out onto that circle and bump whatever is there.
  • Keep a pawn in Start. A Sorry! card is only useful if you have a pawn in Start to play it with.
  • Stand 4, 6 or 9 spaces in front of an opponent. No card moves those distances in one go, so from behind only a split 7, an 11 swap or a Sorry! card can reach you there. Watch pawns 1 or 4 spaces ahead of you too: a 10 or a 4 can bring them back onto you.
  • Go after the leader. With an 11 or a Sorry! card, the best target is usually the pawn closest to Home, even when another move would help you more.
Chart of how likely the next Sorry! card is to land an opponent on you: 11% from one space behind, 9% from most distances, and no card at all from 4, 6 or 9 spaces behind
No single card covers a gap of 4, 6 or 9 spaces.

Sorry! Odds

With five 1s and four of every other card, the deck gives exact chances:

QuestionAnswer
Chance a card can start a pawn (a 1 or 2)20%, or 1 in 5
Chance of a Sorry! card9%, about 1 in 11
None of your first 3 cards starts a pawn50%
None of your first 5 cards starts a pawn31%
Average number of your cards until one starts a pawn4.6
Cards that can reach you anywhere on the open track (11 and Sorry!)18%
Cards that move you backward (4 and 10)18%
An opponent 1 space behind you hits you with their next card11%
An opponent 4, 6 or 9 spaces behind youNo single card: only a split 7 (for 4 or 6), an 11 or a Sorry!

The figures are for a freshly shuffled deck; your own cards come from it at random, however many other players draw in between.

Where Sorry! Comes From

Sorry! was invented by William Henry Storey of Southend-on-Sea, who registered it as a trade mark in England in 1929 and filed a US patent in 1930, granted in 1933. Waddingtons sold it in Britain from 1934, the same year Parker Brothers took it up in the United States, and Hasbro publishes it today. It grew out of Ludo, which itself comes from the Indian game pachisi, but swapped the die for a deck of cards. The first edition had 44 cards, four of each; the fifth 1 was added later for a quicker game.

More Games to Try

For another family race game, see Trouble, where you pop a 6 to get out. For card games the whole family can play, try Skip-Bo and Crazy Eights, or the board game checkers.

The dice version: Parcheesi, where a 5 brings a pawn out and two pawns form a blockade nobody can pass.

With marbles and a die: Aggravation, where landing on a rival sends them back to base.

Sorry!: frequently asked questions

How do you play Sorry!?

Each player has four pawns on their Start. On your turn draw a card and move as it says: a 1 or 2 brings a pawn out of Start, most cards move a pawn forward, the 4 moves backward, and the 11 and Sorry! cards let you swap with or bump an opponent. Landing on an opponent sends their pawn back to Start. The first player to get all four pawns into Home by exact count wins.

What cards get you out of Start in Sorry!?

In the classic game, only a 1 or a 2. A Sorry! card also takes a pawn from Start, but only onto a space held by an opponent. In the 2013 Fire & Ice edition, any positive number card can start a pawn.

What does the Sorry! card do?

Take one pawn from your Start, put it on any space occupied by an opponent’s pawn, and send that pawn back to its Start. If you have no pawn on Start or there is no opponent to land on, you lose the move. In the 2013 edition you can instead move a pawn 4 spaces forward.

Do you draw again on a 2 in Sorry!?

Yes, in the classic game. Whether you start a pawn, move two spaces or can’t move at all, you draw another card. The 2013 edition dropped the extra draw.

Can you split a 7 in Sorry!?

Yes. You can move one pawn 7 spaces or split the 7 between two pawns, such as 5 and 2. You can’t use a 7 to start a pawn, and if part of it takes a pawn Home you must be able to use the rest.

How do slides work in Sorry!?

Land by exact count on the triangle at the start of a slide that is not your colour and you slide to the end, sending every pawn on the slide, including your own, back to Start. On a slide of your own colour you stay on the triangle.

Why are there no 6s or 9s in Sorry!?

They were left out of the deck so that the two cards could never be mixed up. The deck has 45 cards: five 1s and four each of 2, 3, 4, 5, 7, 8, 10, 11, 12 and Sorry!

Do you need an exact count to get Home in Sorry!?

Yes. Each pawn must reach Home by exact count, and once it is there it stays for the rest of the game.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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