A wooden marble race board with a cross-shaped track of holes, a centre hole, green, yellow and blue glass marbles and a die
A homemade-style marble board: a track of holes round the edge, home rows leading in, and the shortcut hole in the middle.

Aggravation is a marble race game for 2 to 6 players. Each player rolls one die to move four marbles out of their base, all the way round a track of holes and into their home row. Land exactly on an opponent’s marble and you aggravate it: it goes back to its base and has to start again. Shortcuts through the middle of the board save time but leave your marble exposed. The same game, played on homemade wooden boards, is known as Wahoo, and it belongs to the same family as Parcheesi, Sorry! and Trouble.

Aggravation Rules at a Glance

Aggravation
Players2 to 6 (4- and 6-player boards; teams with 4 or 6).
EquipmentA board with a track of holes, 4 marbles per player in 6 colours (24 in all), and 1 die.
GoalBe the first to move all 4 of your marbles from your base, round the board and into your home.
StartingA marble leaves base for your start space only on a 1 or a 6.
Extra turnEvery 6 gives you another roll.
MovingClockwise, the full count. Jump opponents, but never your own marbles.
CapturingLand on an opponent by exact count: it goes back to its base.
ShortcutsStar spaces and the centre hole, which you leave only on a 1.
Safe placesOnly your own base and home.

How to Set Up

  1. Pick a colour and put your 4 marbles in the base of that colour.
  2. Roll to start. Everyone rolls the die and the highest roll goes first. Play then passes to the left.

How to Play Aggravation

  1. Roll and move one marble. On your turn, roll the die and start or move one of your marbles. Whenever you roll a 6, take another turn.
  2. Start a marble on a 1 or a 6. Move it from your base to your start space. Only one marble can sit on your start space at a time. Once you have marbles out, a 1 or 6 can either start a new marble or move one already on the board.
  3. Move the full count. Marbles go clockwise along the track. You can jump over an opponent’s marble (it counts as one space), but you can’t jump over or land on your own. If one of your marbles is blocked, it can’t move at all; if none of them can move the full count, your turn is over.
  4. Aggravate. If you land exactly on an opponent’s marble, it goes back to their base, and your marble takes its space. They need another 1 or 6 to start it again.
  5. Get home. At the end of the lap, move each marble into one of the 4 spaces in your home row by exact count, without jumping your own marbles. The first player with all 4 marbles home wins.
Aggravation rules in eight steps: start on a 1 or 6, roll again on a 6, use the full roll, no passing your own marble, aggravate by exact count, star shortcut, leave the centre on a 1, home by exact count
The whole game on one card.

Shortcuts: Star Spaces and the Centre

Shortcuts are optional, and an opponent can aggravate you on them like anywhere else.

  • Star spaces. Land on a star space by exact count, and on a later turn you can move clockwise round the ring of star spaces by your roll, step off onto any path (usually the one leading to your home) and use the rest of the roll there.
  • The centre. Land in the centre hole by exact count, or roll a 1 from a star space. The only way out is to roll a 1 on a later turn, which takes you to any star space, usually the one closest to your home.

On older four-armed boards there is only the centre hole, which works the same way.

Team Play

  • 4 players: two teams of two, partners sitting opposite. In the Hasbro rules you can jump your partner’s marbles, and landing on one aggravates it. When all 4 of your marbles are home, keep rolling and your partner moves by your rolls. The first team with all 8 marbles home wins.
  • 6 players: two teams of three, sitting alternately. The first player on a team with all 4 marbles home says before each roll which teammate the roll is for.

Wahoo rules are kinder to partners: you can’t land on or pass your partner’s marbles, and once all yours are home you use your turns to help your partner.

Aggravation Rules Questions

QuestionAnswer
What happens if you roll a 6?You move, then take another turn. There is no limit on how many 6s in a row.
Can you start a marble with a 1 or only a 6?Either. A 1 or a 6 moves a marble from your base to your start space.
Can you jump your own marbles?No. You can’t jump over or land on your own marble.
Can you jump an opponent’s marble?Yes. It counts as one space of your move.
Do you need an exact roll to get home?Yes. Each marble needs the exact count into an empty home space.
Can you be aggravated on your start space?Yes. Only your base and home rows are safe.
How do you get out of the centre?Roll a 1 on a later turn and move to any star space.
Is Aggravation like Sorry?Both are race games where landing on an opponent sends them back, but Aggravation uses a die and marbles, while Sorry! uses cards and pawns.

Aggravation vs Wahoo vs Other Race Games

AggravationWahooParcheesiSorry!
BoardPrinted board for 4 or 6 playersUsually a homemade wooden boardCross-and-circle boardSquare track
Moved byOne dieOne die (cards in a Nova Scotia version)Two diceA deck of cards
To start a piece1 or 61 or 6A 5A 1 or a 2
ShortcutsStar spaces and the centreVaries by boardNoneSlides
Safe spacesBase and home onlyVaries by board12 safety spacesSafety Zone

Aggravation Strategy

  • Get marbles out early. Only 1s and 6s start a marble, so use them to start one while you can, so later rolls have more marbles to choose from.
  • Don’t stop just in front of an opponent. Any marble 1 to 6 spaces behind you has a 1 in 6 chance of landing on you every turn.
  • Use the centre with care. It is the quickest route home, but you only leave on a 1, and it takes five turns on average.
  • Chase marbles near their home. Aggravating a marble that has nearly finished costs its owner the most.
  • Don’t block yourself. Since you can’t pass your own marbles, bunching them up wastes rolls, especially near your home row.
Chart of the chance an opponent can land on your marble in Aggravation by distance: 17% from 1 to 6 spaces behind, 3% from 7 to 12, 0.5% from 13 to 18
Within six spaces, every marble behind you has a 1 in 6 chance of landing on you.

Aggravation Odds

With one die and a 6 giving another roll, the chances are exact:

QuestionAnswer
Chance of starting a marble on a turn (a 1 or a 6)1 in 3, or 33%
Chance of starting one within 3 turns70%
Chance of starting one within 5 turns87%
Average turns to start your first marble3
Chance of leaving the centre on a turn (a 1, including after a 6)1 in 5, or 20%
Average turns stuck in the centre5
Chance of leaving the centre within 3 turns49%
An opponent 1 to 6 spaces behind you can land on you1 in 6, or 17%
An opponent 7 to 12 spaces behind1 in 36, or 3% (a 6, then the rest)
An opponent 13 to 18 spaces behind1 in 216 (two 6s first)

Where Aggravation and Wahoo Come From

Aggravation and Wahoo are cross-and-circle race games in the same family as pachisi, the race game of India, and Wahoo is almost identical to the German game Mensch ärgere Dich nicht of 1907. Wahoo is said to come from the Appalachians, and homemade Wahoo boards survive from the 1930s and 1940s. Aggravation was trademarked by BERL Industries, a group of four friends, who filed for the name in 1959, and the first edition came out in 1962. A six-player “deluxe party edition” with star-space shortcuts followed in the early 1960s. The game was licensed to Milton Bradley and to Parker Brothers, and today it is made by Hasbro, while the creators’ families still hold the rights.

More Games to Try

For more race games from the same family, see Parcheesi, Sorry! and Trouble. For another classic board game, try Chinese checkers, which is also played with marbles, or mancala.

Aggravation: frequently asked questions

How do you play Aggravation?

Each player has 4 marbles in a base. Roll one die on your turn: a 1 or a 6 moves a marble onto your start space, and other rolls move a marble clockwise round the track by the full count. Land exactly on an opponent to send their marble back to its base. Shortcuts through star spaces and the centre save time. The first player to get all 4 marbles into their home row by exact count wins.

What happens if you roll a 6 in Aggravation?

You move and then take another turn. A 6 can also start a marble from your base.

How do you get a marble out in Aggravation?

Roll a 1 or a 6 to move it from your base to your start space. Only one marble can be on your start space at a time.

How do you get out of the middle in Aggravation?

You can only leave the centre hole by rolling a 1 on a later turn. You then move to any star space, usually the one nearest your home.

Can you jump your own marbles in Aggravation?

No. You can jump over an opponent’s marble, but not your own, and you can’t land on your own marble either.

Do you need an exact roll to get home in Aggravation?

Yes. Each marble must move into an empty space in your home row by exact count.

How many people can play Aggravation?

2 to 6, depending on the board. With 4 or 6 players you can also play in teams.

What is the difference between Aggravation and Wahoo?

They are the same kind of marble race game. Aggravation is the boxed version with a printed board and star-space shortcuts; Wahoo is the traditional name for the game on homemade wooden boards, often with kinder rules for partners.

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After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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