How to Play Aggravation
Roll a 1 or a 6 to get out, race your marbles home and send rivals back to base: the full rules of Aggravation and Wahoo.
Roll a 1 or a 6 to get out, race your marbles home and send rivals back to base: the full rules of Aggravation and Wahoo.

Aggravation is a marble race game for 2 to 6 players. Each player rolls one die to move four marbles out of their base, all the way round a track of holes and into their home row. Land exactly on an opponent’s marble and you aggravate it: it goes back to its base and has to start again. Shortcuts through the middle of the board save time but leave your marble exposed. The same game, played on homemade wooden boards, is known as Wahoo, and it belongs to the same family as Parcheesi, Sorry! and Trouble.
| Aggravation | |
|---|---|
| Players | 2 to 6 (4- and 6-player boards; teams with 4 or 6). |
| Equipment | A board with a track of holes, 4 marbles per player in 6 colours (24 in all), and 1 die. |
| Goal | Be the first to move all 4 of your marbles from your base, round the board and into your home. |
| Starting | A marble leaves base for your start space only on a 1 or a 6. |
| Extra turn | Every 6 gives you another roll. |
| Moving | Clockwise, the full count. Jump opponents, but never your own marbles. |
| Capturing | Land on an opponent by exact count: it goes back to its base. |
| Shortcuts | Star spaces and the centre hole, which you leave only on a 1. |
| Safe places | Only your own base and home. |

Shortcuts are optional, and an opponent can aggravate you on them like anywhere else.
On older four-armed boards there is only the centre hole, which works the same way.
Wahoo rules are kinder to partners: you can’t land on or pass your partner’s marbles, and once all yours are home you use your turns to help your partner.
| Question | Answer |
|---|---|
| What happens if you roll a 6? | You move, then take another turn. There is no limit on how many 6s in a row. |
| Can you start a marble with a 1 or only a 6? | Either. A 1 or a 6 moves a marble from your base to your start space. |
| Can you jump your own marbles? | No. You can’t jump over or land on your own marble. |
| Can you jump an opponent’s marble? | Yes. It counts as one space of your move. |
| Do you need an exact roll to get home? | Yes. Each marble needs the exact count into an empty home space. |
| Can you be aggravated on your start space? | Yes. Only your base and home rows are safe. |
| How do you get out of the centre? | Roll a 1 on a later turn and move to any star space. |
| Is Aggravation like Sorry? | Both are race games where landing on an opponent sends them back, but Aggravation uses a die and marbles, while Sorry! uses cards and pawns. |
| Aggravation | Wahoo | Parcheesi | Sorry! | |
|---|---|---|---|---|
| Board | Printed board for 4 or 6 players | Usually a homemade wooden board | Cross-and-circle board | Square track |
| Moved by | One die | One die (cards in a Nova Scotia version) | Two dice | A deck of cards |
| To start a piece | 1 or 6 | 1 or 6 | A 5 | A 1 or a 2 |
| Shortcuts | Star spaces and the centre | Varies by board | None | Slides |
| Safe spaces | Base and home only | Varies by board | 12 safety spaces | Safety Zone |

With one die and a 6 giving another roll, the chances are exact:
| Question | Answer |
|---|---|
| Chance of starting a marble on a turn (a 1 or a 6) | 1 in 3, or 33% |
| Chance of starting one within 3 turns | 70% |
| Chance of starting one within 5 turns | 87% |
| Average turns to start your first marble | 3 |
| Chance of leaving the centre on a turn (a 1, including after a 6) | 1 in 5, or 20% |
| Average turns stuck in the centre | 5 |
| Chance of leaving the centre within 3 turns | 49% |
| An opponent 1 to 6 spaces behind you can land on you | 1 in 6, or 17% |
| An opponent 7 to 12 spaces behind | 1 in 36, or 3% (a 6, then the rest) |
| An opponent 13 to 18 spaces behind | 1 in 216 (two 6s first) |
Aggravation and Wahoo are cross-and-circle race games in the same family as pachisi, the race game of India, and Wahoo is almost identical to the German game Mensch ärgere Dich nicht of 1907. Wahoo is said to come from the Appalachians, and homemade Wahoo boards survive from the 1930s and 1940s. Aggravation was trademarked by BERL Industries, a group of four friends, who filed for the name in 1959, and the first edition came out in 1962. A six-player “deluxe party edition” with star-space shortcuts followed in the early 1960s. The game was licensed to Milton Bradley and to Parker Brothers, and today it is made by Hasbro, while the creators’ families still hold the rights.
For more race games from the same family, see Parcheesi, Sorry! and Trouble. For another classic board game, try Chinese checkers, which is also played with marbles, or mancala.
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