A cross-and-circle race board game on a wooden table, with red, blue, green and yellow pawns on the track, two dice and a leather dice cup
Four colours, a shared track and two dice: the cross-and-circle family Parcheesi belongs to.

Parcheesi is the American version of pachisi, the race game from India. Two to four players roll two dice to move four pawns each from their Start circle, all the way round the board and up their Home Path. A 5 brings a pawn into play, doubles can move you 14 spaces, two pawns side by side form a blockade nobody can pass, and every capture earns a 20-space bonus. Parcheesi has been sold in the United States since the 1860s and is one of the oldest trademarked games in the country.

Parcheesi Rules at a Glance

Parcheesi
Players2 to 4.
EquipmentThe board, 16 pawns (4 in each of 4 colours), 2 dice and a dice cup.
BoardMost American boards have 68 spaces around the edge, 12 of them safety spaces, plus a Start circle, an Enter space and a Home Path for each colour.
GoalBe the first to move all four pawns from your Start circle to Home.
EnteringA pawn comes into play only on a 5: a 5 on one die, or the two dice adding up to 5.
DirectionCounter-clockwise round the board, then up your own Home Path.
BonusesDoubles: roll again (and, once all four pawns are out, use the tops and bottoms for 14 spaces). Capture: 20 spaces. Reaching Home: 10 spaces.

How to Set Up

  1. Choose a colour and put your four pawns in the matching Start circle in the corner.
  2. Find your Enter space: the blue path space with the circle in your colour, just to the left of your Start circle. Players sit so their Start circle is on their right.
  3. Decide who goes first. Everyone rolls both dice and the highest roll starts. Play then passes to the left.

How to Play Parcheesi

  1. Enter pawns with a 5. Move a pawn from Start onto your Enter space whenever you roll a 5 on one die, two 5s, or a total of 5 (4 and 1, or 3 and 2). If you can enter a pawn, you must. If you can’t use the 5 to enter, use it to move.
  2. Move one or two pawns. With a 4 and a 3, move one pawn 7, or one pawn 4 and another 3.
  3. Move if you can. If you can’t use both dice, use one of them. Only if no move at all is possible do you lose the turn.
  4. Never more than two. No more than two of your pawns can be on any space.
  5. Capture. Land on an opponent’s pawn by the count of either die and you capture it: it goes back to its Start circle. Then move any one of your pawns 20 extra spaces at the end of your turn.
  6. Go Home by exact count. After going round the board, a pawn turns up its own Home Path and must reach the Home square by exact count. Then move any one of your pawns 10 extra spaces.
  7. Win. The first player with all four pawns Home wins.
Parcheesi rules in eight numbers: enter with a 5, move one or two pawns, doubles bonus of 14, capture bonus of 20, home bonus of 10, blockades of two pawns, safety spaces and the third-doubles penalty
The numbers that decide most games of Parcheesi.

Doubles in Parcheesi

  • Before all four pawns are out, doubles are an ordinary move, then you roll again.
  • Once all four pawns are out, doubles use the numbers on the tops and the bottoms of the dice. Opposite faces of a die always add up to 7, so this four-part move is always 14 spaces. Roll two 6s, for example, and you move 6, 6, 1 and 1, with one pawn or split among two, three or four. If you can’t take all four parts, you don’t move at all. Either way, roll again.
  • Third doubles in a row: don’t move. Your pawn closest to Home, even on your Home Path, goes back to its Start circle, and your turn ends.

Safety Spaces and Blockades

  • Safety spaces are the blue spaces, including every Enter space. A pawn on one can’t be captured, and two pawns of different colours can never share one. The exception: if an opponent’s pawn is sitting on your Enter space when you bring a pawn in, you capture it.
  • Home Path spaces are safe too, and nobody may move onto another colour’s Home Path.
  • A blockade is two of your pawns on the same space. No pawn, not even one of yours, can land on it or pass it, and it can’t be captured. A blockade on your own Enter space stops you entering a pawn.
  • Blockades can’t march. The two pawns of a blockade can’t move forward together to form a new blockade on another space, and you may be forced to break one up if you have no other legal move.

Parcheesi Rules Questions

SituationWhat happens
You roll two 5s with pawns still in StartEach 5 can bring a pawn in, so two pawns can enter.
You roll a 5 but a blockade is on your Enter spaceYou can’t enter. Use the 5 to move a pawn instead.
You capture with one dieFinish your move with the other die, using the same pawn or another one.
You capture during a doubles bonusTake your 20-space capture bonus before you roll again.
You can’t move one pawn the full 20 (or 10) bonus spacesYou lose that bonus.
Can a pawn land on a safety space held by an opponent?No. Only your own Enter space works differently, when you bring a pawn in.
How is the Home count made?The Home square counts as a space, so a pawn three steps from it needs exactly a 3.

Other Parcheesi Rule Sets

Parcheesi has been printed for more than 150 years, and rule sheets differ in places. Check the one in your box. Common differences:

RuleVariation
Who startsSome sheets have each player roll one die, with the lowest roll going first.
Breaking blockadesSome sets let another player break a blockade with a roll of double 1s, and some families limit how many turns a blockade can stay.
Using the diceWhen only one die can be used, some rules make you use the larger one.
Third doublesIn some sets the penalty is optional.

Parcheesi vs Pachisi, Ludo and Sorry!

ParcheesiPachisiLudoSorry!
How you moveTwo diceSix or seven cowrie shellsOne dieA deck of cards
To bring a piece outA 5A “grace” throw: 6, 10 or 25Usually a 6A 1 or a 2
BlockingTwo pawns form a blockadeNone: pieces of one side can share a squareVariesNone, but slides sweep pawns away
Bonuses20 for a capture, 10 for reaching HomeAnother throw after a grace, and often after a captureUsually another roll on a 6A 2 lets you draw again
Players2 to 4Usually four, in two teams2 to 42 to 4

Parcheesi Strategy

  • Get pawns out early. The doubles bonus only switches on when all four pawns are out of Start, and until then each pawn waits for a 5.
  • Build blockades in the right places. A blockade just in front of an opponent’s Enter space, or ahead of a pawn chasing yours, holds them up for turns.
  • Use the safety spaces. Stopping on a blue space means nobody can capture you, so plan your two dice to finish there.
  • Capture when you can. A capture costs your opponent a whole lap and gives you 20 free spaces.
  • Don’t stop six spaces in front of an opponent. Once their pawns are all out, half of all rolls can land them exactly on you from there.
  • Watch your Home Path count. Pawns already on the Home Path are safe, so use them to soak up awkward numbers while your other pawns wait for a good roll.
Chart of the chance a Parcheesi opponent captures you with one roll, by distance: 33% from one space behind, 50% from six, 33% from seven and 6% from thirteen
Six spaces in front of an opponent is the most dangerous place to stop.

Parcheesi Odds

With two dice, the chances are exact:

QuestionAnswer
Chance a roll lets you enter a pawn (a 5 on a die, or a total of 5)15 in 36, or 42%
Chance of entering a pawn within three rolls80%
Average number of rolls to enter a pawn2.4
Chance of doubles1 in 6
Chance of two 5s, entering two pawns at once1 in 36
Chance of the third-doubles penalty on a turn1 in 216
An opponent 6 spaces behind you can land on you44% of rolls, or 50% once all their pawns are out
An opponent 7 spaces behind you17%, or 33% once all their pawns are out (every doubles roll makes 7)
An opponent 13 spaces behind youOnly with doubles: 6%

Moving a pawn by the total counts as two steps, so a capture can also happen on the first die along the way.

Where Parcheesi Comes From

Parcheesi descends from pachisi, the cross-shaped race game of India, whose name comes from the Hindi word for twenty-five, the highest throw of the cowrie shells. The Mughal emperor Akbar is said to have played it on giant boards laid out in his palace courtyards, with people as the pieces. In the United States, John Hamilton copyrighted a version in 1867, and E. G. Selchow & Co., later Selchow & Righter, trademarked it as Parcheesi in 1874. The game later passed to Hasbro, and Winning Moves sells a classic edition today. Ludo, Sorry! and Trouble all come from the same family.

More Games to Try

For two more race games from the same family, see Sorry!, played with cards, and Trouble, with its Pop-O-Matic die. For more dice games, try Farkle and Shut the Box, or the board game mancala.

The marble version: Aggravation, also called Wahoo, with one die and shortcuts through the middle.

Parcheesi: frequently asked questions

How do you play Parcheesi?

Each player has four pawns in a Start circle. Roll two dice on your turn: a 5 on one die or a total of 5 brings a pawn onto your Enter space, and other rolls move pawns counter-clockwise round the board. Land on an opponent to send it back to Start and earn 20 bonus spaces. After one lap, pawns go up your Home Path and need an exact count to reach Home. The first player with all four pawns Home wins.

How do you get out in Parcheesi?

You need a 5: a 5 on either die, two 5s (which can bring two pawns out), or two dice adding up to 5, such as 4 and 1 or 3 and 2. If you can enter a pawn, you must.

What happens when you roll doubles in Parcheesi?

You roll again after your move. Once all four of your pawns are out of Start, doubles also let you use the tops and bottoms of the dice, a four-part move that always totals 14 spaces. A third doubles in a row sends your pawn closest to Home back to Start.

What is a blockade in Parcheesi?

Two of your pawns on the same space. No pawn can land on it or pass it, including your own, and the two pawns can’t move forward together to form a new blockade elsewhere.

What are the bonuses in Parcheesi?

Capturing an opponent’s pawn earns 20 extra spaces, and getting a pawn Home earns 10. Each bonus must be taken by one pawn, all in one go; if no pawn can move the full amount, the bonus is lost.

Can you be captured on a safety space in Parcheesi?

No, with one exception: if your pawn is sitting on an opponent’s Enter space when they bring a pawn into play, it is captured.

Do you need an exact roll to get Home in Parcheesi?

Yes. Each pawn needs the exact count to reach the Home square, which counts as a space.

What is the difference between Parcheesi and pachisi?

Pachisi is the traditional game from India, played on a cross-shaped cloth board with cowrie shells instead of dice. Parcheesi is the American version, with two dice, blockades and bonuses for captures and reaching Home.

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