Two people playing mancala at a wooden table, one dropping a glass stone into a pit of a carved board with two rows of six pits and a store at each end
Two rows of six pits, a store at each end and 48 stones: everything you need for mancala.

Mancala is a two-player board game of sowing and capturing stones. Players take turns scooping up the stones from one pit and dropping them one at a time around the board, trying to end in their own store for a free turn or in an empty pit to capture. There are no dice and nothing is hidden, so every game is decided by the moves. The name covers a whole family of games played across Africa, the Middle East and Asia; the version sold in most boxed sets in the US and UK is Kalah, and that is the one these mancala rules describe, followed by the main variations and the strategy that wins games.

Mancala Rules at a Glance

Mancala (Kalah)
PlayersTwo.
BoardTwo rows of six pits, with a large store at each end. Your pits are the row nearest you and your store is on your right.
Stones48: four in each pit to start. Colour doesn’t matter.
DirectionCounter-clockwise, one stone per pit, skipping your opponent’s store.
Free turnIf your last stone lands in your own store, you go again.
CaptureIf your last stone lands in an empty pit on your side, take it and the stones in the pit directly opposite.
EndWhen one player’s six pits are all empty.
WinningMost stones in your store. With 48 stones, 25 is a guaranteed win.

How to Set Up the Board

  1. Place the board lengthways between you, so each player has a row of six pits in front of them.
  2. Put four stones in each of the 12 pits. Leave both stores empty.
  3. Your store is the large pit on your right. Every stone that ends up there is yours.
  4. Decide who goes first with a coin toss or a dice roll, and swap for the next game.

How to Play Mancala

  1. Pick a pit. On your turn, take all the stones from any one of the six pits on your side.
  2. Sow the stones. Moving counter-clockwise (to your right), drop one stone into each pit in turn, starting with the next pit. When you reach your own store, drop one in it too, then carry on into your opponent’s pits if you still have stones. Never drop a stone in your opponent’s store; skip it.
  3. Free turn. If your last stone lands in your own store, take another turn straight away. There is no limit, so one turn can chain several moves.
  4. Capture. If your last stone lands in an empty pit on your own side, and the pit directly opposite has stones in it, take that last stone and all the stones opposite and put them in your store. Your turn then ends.
  5. Otherwise your turn ends and your opponent plays.
  6. End of the game. As soon as all six pits on one side are empty, the game is over. The other player puts all the stones still on their side into their own store.
  7. Count up. The player with more stones in their store wins. A 24–24 draw is possible.
Mancala rules diagram: the Kalah board with four stones in each of the 12 pits, the free turn from playing pit 3 first, and a capture into an empty pit
Playing pit 3 from the start puts the last stone in your store, so you move again.

A Worked Example

At the start every pit holds four stones. Count your pits 1 to 6 from your left. If you play pit 3, its four stones go into pits 4, 5 and 6 and the last one into your store, so you get a free turn. It is the only opening move that does.

Later in the game, suppose your pit 1 holds two stones and your pit 3 is empty, with five stones in the pit across from it. Playing pit 1 drops a stone in pit 2 and the last one in empty pit 3. That is a capture: the stone in pit 3 and the five opposite go to your store, six in all.

Common Rule Variations

Mancala sets often come with slightly different instructions, so agree on these before you start:

VariationHow it works
Empty captureYou capture your last stone even when the pit opposite is empty. A common variant, and the one used in most computer analysis of the game.
Stones left at the endIn the standard rule the player who still has stones keeps them. Some sets give them to the player who emptied their side, and some don’t count them at all.
Three, five or six stonesThree stones per pit makes a shorter game for beginners or children; five or six make a longer, deeper one. Some teachers start young players on two.
Clockwise sowingSome groups sow to the left instead, which takes more stones to reach the store.
No captures or free turnsA simpler game for young children: just sow, and count the stores at the end.

Other Mancala Games

Kalah is a modern version, but mancala games are played under many names around the world:

GameWhereHow it differs
Oware (Awari, Wari)West Africa and the CaribbeanNo stores in play: you capture from your opponent’s pits when your last stone makes a count of exactly two or three, plus any run of two-or-three pits behind it. 25 stones wins, and you must leave your opponent stones to play.
Sungka and CongkakThe Philippines, Malaysia, Indonesia, Singapore and BruneiUsually seven pits a side, sown clockwise, and both players move at the same time on the first turn.
BaoEast AfricaFour rows of eight pits, and known as one of the most complex games in the family.
PallanguzhiTamil Nadu, IndiaSeven pits a side; a turn continues with the stones in the pit after the last one sown.

Mancala Strategy: How to Win

  • Open with pit 3, then pit 6. Pit 3 is the opening free turn. Computer analysis of the game shows that following it with pit 6 is the strongest start.
  • Count for free turns. A pit gives a free turn when it holds exactly as many stones as the steps to your store: 1 in pit 6, 2 in pit 5, 3 in pit 4 and so on. Take those moves first, playing the pit nearest the store before the others so you don’t spoil them.
  • Keep pit 6 working. The pit next to your store needs only one stone for a free turn, so every time it refills you have an extra move.
  • Look at both empty pits. Before you move, check which of your empty pits you can land in, and which of your opponent’s empty pits sit across from a big pile of yours.
  • Hold stones near the end. In the standard rule the stones on your side at the finish are yours, so a pile you don’t have to move can decide a close game, as long as it can’t be captured.
  • Count to 25. Once your store reaches 25 the game is won, so play safe moves from there.
Chart of the ten mancala opening moves with perfect play: pit 3 then pit 6 wins by 8 for the first player, pit 1 loses by 14
With perfect play the first player wins, and only four of the ten opening moves keep that win.

Mancala Odds: Is the Game Solved?

Yes. Kalah with six pits and four stones has been solved by computer: with perfect play the first player wins by 8 stones, or by 10 under the empty-capture rule (Irving, Donkers and Uiterwijk proved the empty-capture result in 2000, and Mark Rawlings worked out every opening in 2015). Pit 3 gives the first player a second move at once, so there are ten possible openings:

OpeningStandard rulesEmpty capture
Pit 1lose by 14lose by 14
Pit 2lose by 10lose by 8
Pit 3, then pit 1lose by 6lose by 8
Pit 3, then pit 2tielose by 2
Pit 3, then pit 4win by 2win by 2
Pit 3, then pit 5win by 4win by 4
Pit 3, then pit 6win by 8win by 10
Pit 4lose by 2lose by 2
Pit 5lose by 8lose by 6
Pit 6win by 4win by 4

Between real players the edge is far smaller. In 100,000 simulated games between two players who move at random, the first player won 48%, the second 45%, and 6% were draws. Simple rules matter far more than going first: a player who always takes a free turn when one is there, and otherwise the move that puts the most stones in the store, beat a random opponent 99% of the time going first and 98% going second. Drop the free-turn rule and keep only “biggest gain”, and those figures fall to 97% and 94%.

Where Mancala Comes From

The word comes from the Arabic manqala, from the root naqala, “to move”. Mancala boards cut in stone and pottery have been found at Roman-era sites in Israel from the 2nd and 3rd centuries AD and in the Aksumite towns of Eritrea and Ethiopia, and the game is mentioned in the 10th-century Arabic Book of Songs. Kalah itself is American: William Julius Champion Jr. patented and sold his board in the mid-20th century, and it is now the best-known mancala game in the West. It was also one of the first games played by computer, on a PDP-1 in the early 1960s.

More Games to Try

For another game of counting and planning for two, try backgammon or checkers, and for up to six players, Chinese checkers. For tiles rather than stones, see the dominoes guide and Mexican Train, and for dice, Farkle.

The Filipino version: Sungka, played with seven holes a side, 98 shells and moves that keep going round the board.

Mancala: frequently asked questions

How do you play mancala step by step?

Put four stones in each of the 12 pits. On your turn, pick up all the stones in one of the six pits on your side and drop them one at a time into the following pits, counter-clockwise, including your own store but not your opponent’s. If the last stone lands in your store, go again. If it lands in an empty pit on your side, capture it and the stones in the pit opposite. When one side is empty, the game ends and the most stones wins.

How do you play mancala with 2 players?

Mancala is a two-player game. Sit on opposite sides of the board: the row of six pits nearest you is yours, and the large store on your right is where you keep the stones you win. Take turns sowing from your own pits until one row is empty.

What is the trick to winning mancala?

Free turns. A pit gives you another move when it holds exactly as many stones as the steps to your store, so 1 in the pit next to the store, 2 in the one before, and so on. Open with the third pit from your left, which gives a free turn, then play your rightmost pit, and look for captures into your own empty pits.

What is the goal of mancala?

To finish with more stones in your store than your opponent. There are 48 stones, so a player with 25 in their store has won.

What happens when one side of the mancala board is empty?

The game ends at once. Under the standard rules the player who still has stones on their side moves them all into their own store, then both stores are counted. Some sets give those stones to the other player or leave them uncounted, so agree before you start.

Do you capture if the opposite pit is empty?

Under the standard Kalah rules, no: a capture needs stones in the opposite pit, and the last stone simply stays where it landed. Under the popular “empty capture” variant you still take that one stone into your store.

Is mancala luck or skill?

Pure skill. There are no dice or hidden cards, and the standard six-pit, four-stone game has been solved by computer: with perfect play the first player wins by 8 stones.

Who goes first in mancala, and is it an advantage?

Decide with a coin toss or a dice roll and alternate games. Going first is an advantage with perfect play, but between ordinary players it is small: in random play the first player wins 48% of games and the second 45%.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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