How to Play Dutch Blitz
Empty your Blitz Pile first and shout Blitz: the full rules, set-up and scoring of the fast family card game.
Empty your Blitz Pile first and shout Blitz: the full rules, set-up and scoring of the fast family card game.

Dutch Blitz is a fast card game where everyone plays at the same time. Each player has their own 40-card deck, and the race is to build shared piles of 1 to 10 in each colour in the middle of the table while emptying your own 10-card Blitz Pile. The first player to clear it shouts “Blitz!” and the hand ends. You score a point for every card you got into the middle and lose two for every card left in your Blitz Pile. The first to 75 points wins. A hand takes only a few minutes, it is easy to learn, and it plays well with 2 to 4 people, or up to 8 with an expansion pack.
| Dutch Blitz | |
|---|---|
| Players | 2 to 4 with one box; up to 8 with an expansion pack. |
| Cards | Four 40-card decks (Pump, Carriage, Plow and Pail), each with 1 to 10 in red, blue, green and yellow. |
| Goal | Be the first to 75 points. |
| Each hand | Everyone plays at once until someone empties their Blitz Pile and shouts “Blitz!” |
| Dutch Piles (middle) | Start with a 1; add the same colour going up to 10. Everyone plays on them. |
| Post Piles (yours) | 3 face-up piles (5 with two players), built down, alternating boy and girl cards. |
| Scoring | +1 for each of your cards in the Dutch Piles, −2 for each card left in your Blitz Pile. |
A box has 160 cards in four decks, one for each player. Every deck has its own picture on the back (a pump, a carriage, a plow or a pail) so the cards can be sorted out again for scoring. Each deck has the numbers 1 to 10 in four colours. The red and blue cards show a Pennsylvania Dutch boy, and the yellow and green cards show a girl. That boy/girl split matters when you build on your Post Piles.
The Blue and Purple Expansion Packs are four more decks with the designs in different colours, so a second box lets 5 to 8 people play. Either pack can also be played on its own. There are oversized Jumbo Cards too, and a Dutch Blitz app for iPhone and Android.
Leave the middle of the table clear for the Dutch Piles, and pick a scorekeeper, who usually gives the signal to start.

On the signal, everyone plays at the same time. There are no turns.
When someone calls Blitz, each player first counts the cards left in their Blitz Pile. Then the scorekeeper gathers the Dutch Piles, everyone sorts the cards back by the picture on the back, and each player counts the cards they got into the middle.
| Cards | Points |
|---|---|
| Each of your cards in the Dutch Piles | +1 |
| Each card left in your Blitz Pile | −2 |
| Cards in your Post Piles, Wood Pile and hand | 0 |
Example: you got 14 cards into the middle and still have 3 in your Blitz Pile: 14 − 6 = 8 points. A hand is worth at most 40 points and at worst −20, and scores can go below zero, especially in the first hand. The first player to reach 75 wins; if two players pass 75 in the same hand, the higher score wins.
| Question | Answer |
|---|---|
| Can I go back and play a card I missed? | No. Once you have flipped the next three cards, you move on. |
| Can I move cards between my Post Piles? | Yes, one card at a time. You can’t move a whole pile. |
| Do I always have to flip three cards? | Yes. If only 1 or 2 are left in your hand, turn your Wood Pile over beneath them so you can still flip three. |
| What if nobody can play? | If play stops, a player can take the top card of their Wood Pile and put it on the bottom, which brings up new cards. |
| What happens if someone makes a mistake? | Anyone who spots it calls “Dutch!” Play stops, the wrong card goes back, and the game carries on. The scorekeeper settles any argument. |
| Can I use both hands? | No. One hand only, one card at a time, and cards must be placed on the Dutch Piles, not thrown. |
| Can a Dutch Pile start with a 2? | No. Only a 1 can start a Dutch Pile, and every card on it must be the same colour. |
| Do the expansion packs need the original game? | No. Any one pack can be played on its own. |
Two players use 5 Post Piles each instead of 3. With fewer people feeding the middle, the extra piles give you more cards to work with and keep the game from stalling. Five to eight players need a second set of four decks from an expansion pack. Play the same way, with more Dutch Piles in the middle and a bigger scramble for each one.
Also called Full Contact or Life Size Dutch Blitz, this version uses large cards, and players have to run each card to its pile. It can also be played in teams.
Dutch Blitz is close to Nertz (also called Nerts), which uses ordinary playing cards, and to Ligretto, a German game with its own cards.
| Dutch Blitz | Nertz | |
|---|---|---|
| Cards | A 40-card deck per player, numbered 1 to 10 | A standard 52-card pack per player |
| Pile to empty | Blitz Pile, 10 cards | Nerts pile, 13 cards |
| Personal piles | 3 Post Piles (5 with two players) | 4 work piles |
| Shared piles | Dutch Piles, 1 to 10 by colour | Foundations, Ace to King by suit |
| Building your own piles | Down, boy and girl alternating | Down, red and black alternating |
| Discard pile | Wood Pile | Waste pile |
The first three rows below are exact. The rest come from 10,000 simulated games for each group size, with equal-speed players who play from the Blitz Pile first.
| Question | Answer |
|---|---|
| Chance a 1 is showing in your Post Piles or on your Blitz Pile at the start (3 Post Piles) | 36% |
| The same with 5 Post Piles (two players) | 49% |
| Chance your 10-card Blitz Pile has no 1 in it | 30% (it holds one 1 on average) |
| Average hands in a game to 75 | 6.6 with two players, 6.5 with three, 8.9 with four |
| Average points per player per hand | 10 with two players, 6 with four |
| Chance a player scores below zero in a hand | 12% with two players, 23% with four |
| Typical winning total | About 81 to 82 points (the winner usually passes 75 by a few) |

Dutch Blitz was invented by Werner Ernst George Muller, a German immigrant and optometrist who settled in Bucks County, Pennsylvania, and hoped the game would help his children learn colours and numbers. It caught on across eastern and central Pennsylvania and is especially popular in Amish and Mennonite communities. Today it is a Fisher family business based in Flourtown, Pennsylvania, and sold in more than 200 places in 11 countries.
If you like Dutch Blitz, try Nertz with ordinary cards, Spit (Speed) for two players, or the slower builders Skip-Bo and Spite and Malice.
The one-player game behind it: how to play solitaire.
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