A game of Euchre on a wooden table: hands of five cards lying face down, a jack turned up on the kitty in the middle and a trick of nines, a ten and an ace
A jack turned up on the kitty: every hand of Euchre starts by deciding whether that suit becomes trump.

Euchre is a fast trick-taking card game for four players in two teams, played with just 24 cards. Each player gets five cards, one suit becomes trump, and the team that chose it has to win at least three of the five tricks. Its twist is the two bowers: the jack of the trump suit is the highest card in the game, and the other jack of the same colour is the second highest. Euchre is most popular in the American Midwest, especially Michigan, and in upstate New York and Ontario, and it is also played in Cornwall and Devon, Australia and New Zealand.

Euchre Rules at a Glance

Euchre
Players4, in two teams of two. Partners sit opposite each other.
Cards24: the 9, 10, J, Q, K and A of each suit. British Euchre adds a joker, called the Benny, as the top trump.
DealFive cards each, in batches of two and three. The other four cards form the kitty, and its top card is turned face up.
TrumpChosen in two rounds of bidding, starting with the face-up card’s suit.
Top cardsThe right bower (jack of trumps), then the left bower (the other jack of the same colour), then A, K, Q, 10, 9 of trumps.
GoalThe team that makes trump must win at least 3 of the 5 tricks. If they don’t, they are “euchred”.
GameFirst team to 10 points in North America. 11 is usual in Britain, Australia and New Zealand, and some groups play to 5 or 7.

The Cards and How They Rank

Use a standard deck with the 2s to 8s and the jokers taken out, which leaves 24 cards. Outside the trump suit, cards rank in the normal order: A, K, Q, J, 10, 9. Inside it, the order changes:

  1. Right bower: the jack of the trump suit.
  2. Left bower: the jack of the other suit of the same colour. If hearts are trump, it is the jack of diamonds; if spades are trump, the jack of clubs.
  3. The ace, king, queen, 10 and 9 of trumps.

So the trump suit has seven cards, and the same-colour suit is left with five. The left bower counts as a trump for everything, including following suit: if hearts are trump and someone leads a heart, the jack of diamonds must be played to it if it is your only heart.

Euchre card ranking when hearts are trump: jack of hearts (right bower), jack of diamonds (left bower), then ace, king, queen, ten and nine of hearts; diamonds are left with ace, king, queen, ten and nine
With hearts as trump, the jack of diamonds becomes a heart for the whole hand.

How to Set Up and Deal

  1. Pick teams and the first dealer. Draw cards: the two lowest play together and the lowest deals first. A common shortcut is to deal cards face up until someone gets a black jack.
  2. Shuffle and cut. The dealer shuffles and the player on the dealer’s right cuts.
  3. Deal five cards each, clockwise from the dealer’s left, in two rounds: two then three, or three then two. Stick with whichever pattern you start with.
  4. Turn up the kitty card. Put the last four cards in the middle and turn the top one face up. This up-card proposes the trump suit.

The deal passes one seat to the left after every hand.

How to Make Trump

Round one. Starting on the dealer’s left, each player either passes or accepts the up-card’s suit as trump:

  • An opponent of the dealer says “I order it up” (or “pick it up”).
  • The dealer’s partner says “I assist”.
  • The dealer, last to speak, can take it up.

Whoever accepts, the dealer adds the up-card to their hand and discards one card face down. If all four pass, the dealer turns the up-card face down.

Round two. Starting on the dealer’s left again, each player can pass or name any other suit as trump. The turned-down suit can’t be named. Naming the suit of the same colour is called making it next; naming one of the other colour is crossing it. If everyone passes again, the cards are thrown in and the next player deals.

The player who chooses trump and their partner are the makers; the other team are the defenders.

Stick the dealer (also called “screw the dealer”) is a popular house rule: if the first three players pass in round two, the dealer must name a suit, so no hand is thrown in.

Going Alone

The player who makes trump can announce “alone”. Their partner puts their cards face down and sits the hand out, and the lone player plays against both opponents. It pays double for a sweep: winning all five tricks alone scores 4 points instead of 2. In some groups a defender may also go alone, and in British and Canadian rules a dealer’s partner who wants the up-card’s suit must go alone.

How to Play a Hand

  1. The player on the dealer’s left leads the first trick. If someone is going alone, the player on the lone player’s left leads.
  2. Everyone must follow suit if they can. If you can’t, play any card, including a trump.
  3. The highest trump wins the trick. If no trump was played, the highest card of the suit led wins.
  4. The winner of each trick leads to the next, until all five tricks are played.

Not following suit when you could is a renege. When it is caught, the other team usually scores 2 points.

How to Score in Euchre

What happensPoints
Makers win 3 or 4 tricks1 to the makers
Makers win all 5 tricks (a march or sweep)2 to the makers
A lone player wins 3 or 4 tricks1
A lone player wins all 5 tricks4
Makers win fewer than 3 tricks (euchred)2 to the defenders
A lone defender euchres the makers (where allowed)4 to the defenders

The first team to 10 points wins. Players traditionally keep score with two spare low cards, such as a 4 and a 6 or two 5s: one card lies face down across the other and slides along to show the number of suit symbols that equals the score. A team on 9 points is in the barn, one point from winning.

Euchre Rules Questions

QuestionAnswer
Can the dealer’s partner order up the dealer?Yes in most of the US, where it is called assisting and the two play together. In Britain, Canada and Australia the partner has to go alone.
Does the dealer have to pick up the card if it is ordered up?Yes. Whoever orders it up, the card goes into the dealer’s hand and the dealer discards one.
Can you lead the left bower as an off-suit card?No. For the whole hand the left bower is a trump, so leading it leads trumps.
Do you have to trump if you can’t follow suit?No. If you can’t follow suit you may play any card, trump or not.
What if everyone passes twice?The hand is thrown in and the deal moves left, unless you play stick the dealer.
Is the turned-down suit allowed in round two?No. Only the other three suits can be named.
Who leads when someone goes alone?The player on the lone player’s left.

Euchre Variations

  • British Euchre: a 25-card pack with a joker, the Benny or best bower, as the top trump (the 2 of spades can stand in for it). If the Benny is turned up, the dealer’s team automatically make trump. Games usually go to 11.
  • Three-handed (cutthroat) Euchre: everyone plays for themselves. In one common version each player gets seven cards and three go to the kitty; the maker needs four tricks for 1 point, six for 2 and all seven for 4. If the maker falls short, the defender with the most tricks scores 2, or each defender scores 1 if they are tied.
  • Buck Euchre: three or four players on their own, each starting on 25 points and taking off one point per trick won. The first to zero wins.
  • Bid Euchre: players bid the number of tricks they expect to win before trump is set, usually with a no-trump option.
  • Six-player Euchre: two teams of three, sitting alternately, with the 7s and 8s added to the deck.
  • 32-card Euchre: 7s and 8s added for four players, which makes it less certain where the top cards are. It is the usual game in New Zealand.
  • Super euchre: if the makers take no tricks at all, the defenders score 4.
  • Farmer’s hand: in some groups a player dealt only 9s and 10s can show the hand and either call a redeal or swap three cards for the three face-down kitty cards.

Euchre Terms

TermMeaning
BowerA jack in the trump suit. The right bower is the trump jack, the left bower the same-colour jack.
KittyThe four undealt cards. The top one is turned up to propose trump.
Order it upAn opponent of the dealer accepts the up-card’s suit as trump.
AssistThe dealer’s partner accepts the up-card’s suit.
NextNaming the suit of the same colour as the turned-down card in round two.
March / sweepWinning all five tricks.
Euchred / setWhen the makers win fewer than three tricks.
LonerA hand strong enough to play alone.
In the barnOn 9 points, one away from winning.
Ace, no faceA hand with an ace and four 9s and 10s.

Euchre Strategy

  • Count your trumps before calling. Three trumps, especially with a bower, plus an off-suit ace is a solid hand to make. One or two low trumps usually is not.
  • Remember who gets the up-card. Ordering it up puts that card in the dealer’s hand. Ordering up a jack gives the dealer’s team the right bower.
  • Use “next” in round two. When the dealer turns a card down, the same-colour suit is a popular call for the player on the dealer’s left: the dealer showed no interest in that colour, and one card of it is now buried.
  • Lead trumps when your side made it. Drawing out the defenders’ trumps protects your aces. On defence, lead an off-suit ace instead.
  • Don’t trump your partner’s winning trick. Throw a low card and keep your trumps for later tricks.
  • Go alone with the top cards and the lead. Right bower, left bower and ace of trumps, with another trump or an off-suit ace, is the classic loner.
  • Watch the score. At 9 points a 1-point make wins the game, so a safe call beats a risky loner. Against a team on 8 or 9, defending well matters more than making.
Chart of how many trumps a 5-card Euchre hand holds for one suit: none 14.6%, one 39.2%, two 33.6%, three 11.2%, four 1.4%, five 1 in 2,024
Only about one hand in eight holds three or more trumps in a given suit.

Euchre Odds

With 24 cards and five-card hands, the chances are exact:

QuestionAnswer
Number of different five-card hands42,504
Chance of being dealt one particular card, such as the jack of hearts5 in 24, or 21%
Chance of at least one jack in your hand64%
Chance of both bowers for a given suitAbout 1 in 28
Chance the up-card is a jack1 in 6
Average number of trumps in a hand, for any one suit1.46
Chance of three or more trumps in a given suit12.6%
Chance of no trumps at all in a given suit15%
Chance of all five cards being trumps in a given suit1 in 2,024
Chance a card you can’t see is buried in the kitty1 in 6 (3 of the 18 unseen cards)
Chance your partner holds one particular unseen card28%
Chance your partner has at least one bower you can’t see, when both are unseen49%
Chance of a hand with nothing higher than a 101 in 759

Where Euchre Comes From

Euchre most likely comes from Jucker, an 18th-century card game from Alsace, which also explains the word bower: Bauer is German for farmer and for the jack. The game is mentioned in the United States as early as 1810, and the earliest surviving rules date from 1844. Euchre also gave the deck its joker: in the 1850s an extra card was added to Euchre packs to act as the highest trump, and it later found its way into poker. By the late 19th century Euchre was seen as the national card game of the United States. Bridge and Spades later overtook it, but it is still a staple in the Midwest and Ontario.

More Games to Try

For more partnership trick-taking games, see Spades, Whist and Pinochle. Sheepshead is another Midwest favourite with jacks and queens as top trumps, and Oh Hell and Hearts are good games for a crowd.

Euchre: frequently asked questions

How do you play Euchre?

Euchre is played by four players in two teams with a 24-card deck (9 to ace in each suit). Each player gets five cards and the top card of the remaining four is turned up. Players take turns to accept that suit as trump or pass; if all pass, they can name another suit. The team that makes trump must win at least three of the five tricks. Players must follow suit if they can, the highest trump wins each trick, and the first team to 10 points wins.

What are the right and left bowers in Euchre?

The right bower is the jack of the trump suit and is the highest card in the game. The left bower is the jack of the other suit of the same colour and is the second highest. If hearts are trump, the jack of hearts is the right bower and the jack of diamonds is the left bower, and the jack of diamonds counts as a heart for the whole hand.

How do you score in Euchre?

The makers score 1 point for winning three or four tricks and 2 for all five. A player who goes alone and wins all five scores 4. If the makers win fewer than three tricks they are euchred and the defenders score 2. The first team to 10 points wins.

What does it mean to be euchred?

The team that chose trump failed to win at least three of the five tricks. The other team scores 2 points.

What is going alone in Euchre?

The player who makes trump can play without their partner, whose cards are laid face down. Winning all five tricks alone scores 4 points instead of 2; winning three or four still scores 1.

What is stick the dealer in Euchre?

A house rule: if everyone passes in the second round of choosing trump, the dealer must name a suit instead of throwing the hand in.

Can you play Euchre with three players?

Yes. In three-handed Euchre everyone plays for themselves. In one common version each player gets seven cards, the maker needs four tricks to score, and the defender with the most tricks scores if the maker falls short.

What cards are used in Euchre?

The 9, 10, jack, queen, king and ace of each suit: 24 cards. Some versions add the 7s and 8s, and British Euchre adds a joker as the highest trump.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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