Pinochle Rules
Bid, name trumps, show your meld and win the counters: how to play pinochle, with the full meld table.
Bid, name trumps, show your meld and win the counters: how to play pinochle, with the full meld table.

Pinochle is a trick-taking card game played with a 48-card deck that has two copies of every card from the 9 up to the Ace. Points come from two places: meld, the combinations you show after the bidding, and the counters (Aces, Tens and Kings) you win in tricks. It comes from the French game bezique by way of the German game Binokel, which German immigrants brought to the United States in the late 19th century, where the name turned into “pinochle”. During World War I, Syracuse, New York, banned the game because of its German roots. This guide covers the pinochle rules for the most common game, four-handed partnership pinochle, along with meld scoring, the two-handed and double-deck games, strategy and odds.
| Four-handed pinochle | |
|---|---|
| Players | Four, in two teams of two. Partners sit opposite each other. |
| Cards | A 48-card pinochle deck: two each of A, 10, K, Q, J and 9 in all four suits. |
| Card order | Ace (high), 10, King, Queen, Jack, 9 (low). The 10 beats the King. |
| Deal | 12 cards each. All 48 cards are dealt. |
| Bidding | An auction for the right to name trumps, often starting at 250. |
| Scoring | Meld points plus 250 points in the tricks. A team that falls short of its bid loses the amount bid. |
| Game | First team to 1,500 points. |
A pinochle deck has 48 cards: twelve in each suit, two each of the Ace, 10, King, Queen, Jack and 9. Within a suit the order is Ace, 10, King, Queen, Jack, 9, so the 10 is the second-highest card. When two identical cards are played to the same trick, the one played first wins. Boxed pinochle decks are easy to find, but you can also make one from two standard packs by taking out every card from 2 to 8. A euchre deck is exactly half a pinochle deck.
Meld comes in three types, and a card can be used in more than one meld as long as each one is a different type. A Queen of spades can count in a marriage and in a pinochle at the same time, but not in two marriages.
| Meld | Cards | Points |
|---|---|---|
| Type 1: runs and marriages | ||
| Run | A, 10, K, Q, J of trumps | 150 |
| Double run | Two of each: A, 10, K, Q, J of trumps | 1,500 |
| Royal marriage | K and Q of trumps | 40 |
| Marriage | K and Q of any other suit | 20 |
| Dix (pronounced “deece”) | 9 of trumps | 10 each |
| Type 2: pinochles | ||
| Pinochle | Q of spades and J of diamonds | 40 |
| Double pinochle | Both Qs of spades and both Js of diamonds | 300 |
| Type 3: arounds | ||
| Aces around | An Ace of each suit | 100 (both of each suit: 1,000) |
| Kings around | A King of each suit | 80 (800) |
| Queens around | A Queen of each suit | 60 (600) |
| Jacks around | A Jack of each suit | 40 (400) |
The King and Queen inside a run are already used, so they don’t also score as a royal marriage. If you hold a second King and Queen of trumps, those add a royal marriage: A, 10, K, K, Q, Q, J of trumps is worth 190. Some families pay extra for a single spare King or Queen in a run, so agree on this before you play. Many players also drop the last zero from every score, so a run is 15 and a pinochle is 4.

Pinochle has strict rules about which card you must play:
Most card game books published since 1945 use a lighter rule: you must try to win the trick only when trumps are led. When another suit is led, you still follow suit or trump, but you don’t have to play higher. Many players still use the older rule, so settle it before the first deal.
There are 250 points in the tricks in every hand: each of the 24 Aces, 10s and Kings is worth 10, and the last trick is worth 10 more. Some books count the cards differently (Ace 11, 10 10, King 4, Queen 3, Jack 2) but that also comes to 250.
The game is usually played to 1,500. If both teams pass 1,500 on the same hand, the declaring team wins.
Two-handed pinochle is the original form of the game. Each player gets 12 cards, the next card is turned face up to set trumps, and the rest form a stock. For the first 12 tricks you don’t have to follow suit. The winner of each trick may show one meld, then both players draw from the stock, winner first. A player who holds the dix can swap it for the face-up trump card. Once the stock runs out, meld goes back into the hand and the last 12 tricks are played under strict rules: follow suit, trump if you can’t, and try to win when trumps are led. In Bicycle’s rules, the cards count Ace 11, 10 10, King 4, Queen 3, Jack 2 and last trick 10, and the game is 1,000 points.
Double deck pinochle uses 80 cards: two pinochle decks with the 9s taken out, so there are four of every Ace, 10, King, Queen and Jack. Four players in partnerships get 20 cards each. Scores are kept small: each Ace, 10 and King won is 1 point and the last trick is 2, for 50 points in the tricks. A run is 15, a pinochle 4 and Aces around 10. The opening bid is usually 50, the declarer must hold a marriage in the suit they name as trumps, and the game goes to 500. It is the form played in pinochle associations and tournaments.
| Four-handed | Two-handed | Double deck | |
|---|---|---|---|
| Cards | 48 | 48 | 80 (no 9s) |
| Cards per player | 12 | 12, plus a stock | 20 |
| Trumps | Named by the declarer | Turned up from the deck | Named by the declarer |
| Points in tricks | 250 | 250 | 50 |
| Game | 1,500 | 1,000 | 500 |

The pinochle, double pinochle and Aces-around figures are exact. The rest come from 2,000,000 simulated 12-card hands scored with the meld table above.
For another partnership trick-taking game, try Spades. If you’d rather play alone, see Hearts or Oh Hell, where you bid the exact number of tricks you will take.
A Midwestern trick-taking game with card points: Sheepshead, where the picker plays with a hidden partner.
From Italy: Scopa, a quick capturing game played with a 40-card deck, where sweeping the table scores a point.
An Italian cousin: Briscola, a quick ace-ten trick-taking game where the turned-up card sets trumps.
Another American trick-taking classic: Euchre, where the jack of trumps is the highest card.
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