A family game of Oh Hell at a wooden kitchen table: four players hold their cards, one trick of four cards lies face up in the centre, the stock sits face down beside a turned-up card, and a score sheet with black blobs over missed bids lies in the foreground
In Oh Hell, every trick you take has to match your bid. The black blobs on the score sheet mark missed bids.

Oh Hell is a trick-taking card game for three to seven players in which you score only by predicting exactly how many tricks you will take, no more and no fewer. Each deal has one card fewer than the last, down to one card each, and then back up again. It was first described in England around 1930 under the name Oh! Well and was being played in New York clubs by 1931. Today it goes by many names: Contract Whist or Nomination Whist in Britain, Up and Down the River in Australia and New Zealand, and Oh Pshaw, Oh Heck, Blackout or Blob among others. This guide covers the Oh Hell rules, how many cards to deal, bidding and the hook, scoring, the main variations, how it compares with Spades, and strategy.

Oh Hell Rules at a Glance

Oh Hell
PlayersThree to seven, best with four to six. Everyone plays for themselves.
CardsOne standard 52-card pack, Aces high.
DealsStart at 10 cards each (fewer with six or seven players), go down to 1, then back up.
TrumpsThe card turned up after the deal sets the trump suit for that deal.
BiddingEveryone bids the exact number of tricks they will take. The dealer may not make the bids add up to the number of tricks (the “hook”).
Scoring1 point per trick, plus 10 points for taking exactly the number you bid.
WinningThe highest total after the last deal.

How Many Cards to Deal

The first deal uses as many cards as the pack allows. Each deal after that has one card fewer, down to one card each, then one card more each time back up to the starting number.

PlayersCards in the first dealSequenceDeals in a game
3 to 51010–1–1019
688–1–815
777–1–713

A game for seven players takes about 45 minutes.

How to Play Oh Hell

  1. Choose the first dealer. Everyone draws a card, and the highest card deals. The deal then passes to the left after every hand.
  2. Deal and turn up trumps. Deal the cards one at a time. Turn the next card face up: its suit is trumps for this deal. The rest of the pack is put aside.
  3. Bid. Starting with the player to the dealer’s left and ending with the dealer, each player says how many tricks they will take. You can’t pass, but you can bid zero. The scorekeeper writes every bid down.
  4. Remember the hook. The dealer, who bids last, may not bid the number that would make the total of all bids equal the number of cards in each hand. That means at least one player will miss their bid on every deal.
  5. Play the tricks. The player to the dealer’s left leads any card. Everyone must follow suit if they can. If you can’t, play any card, including a trump. The highest trump wins the trick, or if no trump was played, the highest card of the suit led. The winner leads the next trick.
  6. Score the deal. When all the tricks are played, compare each player’s tricks with their bid and score them, then deal the next hand with one card fewer (or more).
How the hook rule works in Oh Hell: with three cards each and hearts as trumps, West bids 1, North 0 and East 1, so the dealer may bid 0, 2 or 3 but not 1; in the first trick South has no spades and wins with the 2 of hearts over the Ace of spades
The bids so far add up to 2 of 3 tricks, so the dealer can’t bid 1.

Oh Hell Scoring

There are many ways to score Oh Hell, so agree on one before you start. These two are the most common:

MethodExact bidMissed bid
Standard1 point per trick + 10 bonus1 point per trick, no bonus
Blackout (or Blob)10 + the number bidNothing

Example: you bid 2. With standard scoring, taking exactly 2 tricks scores 12, while taking 1 trick scores 1 and taking 3 scores 3. With Blackout scoring, 2 tricks scores 12 and anything else scores nothing. Blackout gets its name from the score sheet: the scorer writes a 1 in front of each bid that comes true and blacks out the ones that fail.

Oh Hell Variations

VariationWhat changes
Up and Down the RiverThe Australian and New Zealand name for the 10–1–10 game, with the hook and standard scoring.
Contract Whist (Nomination Whist)The British version: 7 cards down to 1 and back to 7, 13 deals in all. The first player dealt a Jack deals first. Some tables rotate trumps in a fixed order (hearts, clubs, diamonds, spades) instead of turning a card.
Oh PshawDeals go up only, from 1 card each to the most the pack allows. There is no hook; the scorekeeper just announces whether the bids are over, under or even.
No hookThe dealer may bid anything, so every player can make their bid.
Bidding at the same timeEveryone shows their bid with their fingers on a count of three, so nobody can react to the others.
No-trump dealsWhen every card is dealt there is nothing to turn up, so the deal is played without trumps.
Zero bidsSome groups give 5 points for a successful bid of zero, or 5 plus the number of cards dealt.
KachufulThe Indian version, in which trumps rotate in a fixed order: spades, diamonds, clubs, hearts.

Oh Hell vs Spades

Oh HellSpades
PlayersThree to seven, each for themselvesFour, in two partnerships
TrumpsSet by the card turned up each dealAlways spades
Cards per playerChanges every deal13 every deal
Extra tricksCost you the bonusCount as “bags”; every 10 bags costs 100 points
Making the bidExactly your bid, no more, no fewerAt least your team’s bid

Both games are about bidding the tricks you will take, but in Spades you play with a partner and taking more tricks than you bid is allowed, up to a point. In Oh Hell one trick too many is as bad as one too few.

Oh Hell Strategy

  • Count your sure tricks. High trumps and side-suit Aces usually win; Kings and low trumps are only maybes.
  • Zero is the easiest bid to make. In 3.0 million simulated bids, bids of zero came true 64% of the time against 44% for bids of one or more.
  • Short deals are easier. Bids came true 71% of the time in one-card deals and 49% in ten-card deals.
  • The dealer has it slightly harder. Because of the hook, the dealer made their bid 50% of the time against 52% for everyone else.
  • Once you’ve made your bid, get rid of winners. Play your highest card that won’t take the trick, and save your low cards for when you need to lose.
  • Watch the total. If the bids add up to more than the number of tricks, somebody will fall short, and if they add up to less, somebody will be forced to take an extra trick.
Oh Hell by the numbers: zero bids come true 64% of the time against 44% for bids of one or more, 71% on one-card deals against 49% on ten-card deals, and 52% for other players against 50% for the dealer; 5% of ten-card hands hold no trump, an average hand holds 2.4 trumps, and 43% hold three or more
A bid of zero comes true more often than any other.

Oh Hell Odds

  • Trumps in your hand: a ten-card hand holds 2.4 trumps on average; 43% of hands hold three or more and 5% hold none.
  • One-card deals: your single card is a trump 24% of the time.
  • Bids overall: 52% of bids came true in the simulation, with all four players using the same simple bidding and play.

The bid figures come from 40,000 simulated four-player games of 19 deals with the hook and standard scoring. The hand odds are exact.

More Card Games

For another game of bidding tricks, try Spades. If you’d rather avoid tricks altogether, see Hearts, and for a family game played with a full pack, Crazy Eights.

If you like bidding and trumps: Pinochle, the classic American partnership game played with a 48-card deck.

For five players: Sheepshead, the Wisconsin card game where all Queens and Jacks are trumps.

Another trick-taking classic: Whist, played in partnerships, plus Bid Whist, Knockout Whist and Nomination Whist.

Oh Hell: frequently asked questions

How do you play Oh Hell?

After the deal, a card is turned up to set trumps and each player bids the exact number of tricks they will take. Players must follow suit if they can, and the highest trump, or the highest card of the suit led, wins each trick. You score 1 point per trick plus a 10-point bonus if you take exactly the number you bid.

Is Oh Hell the same as Spades?

No. Both are trick-taking games with bidding, but Spades is played in partnerships with spades always trumps, and extra tricks are allowed. In Oh Hell everyone plays alone, trumps change every deal, and you must take exactly the number of tricks you bid.

What is another name for Oh Hell?

Oh Hell is also called Contract Whist or Nomination Whist in Britain, Up and Down the River in Australia and New Zealand, and Oh Pshaw, Oh Heck, Blackout or Blob. Its original name was Oh! Well.

How many cards do you deal in Oh Hell?

With three to five players, deal 10 cards each in the first hand; with six players, 8; with seven, 7. Each deal has one card fewer, down to one card each, then one more each time back up to the starting number.

What is the hook in Oh Hell?

The dealer bids last and may not bid the number that would make the total of all bids equal the number of tricks in the deal. So at least one player misses their bid every time.

How do you score Oh Hell?

The usual method gives 1 point for every trick taken and a 10-point bonus for taking exactly the number you bid. In the Blackout version, only exact bids score, worth 10 plus the number bid.

How many people can play Oh Hell?

Three to seven players. The game works best with four to six.

Is Up and Down the River the same as Oh Hell?

Yes. Up and Down the River is the name used in Australia and New Zealand for the same game: 10 cards each, down to 1 and back up to 10, with the hook rule.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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