A game of six-card Golf on green felt: a layout of six cards in two rows of three, with the King of clubs above the King of spades, the 5 of hearts and the 2 of diamonds face up and two cards face down, beside a draw pile and a discard pile topped by the 9 of clubs
Two Kings in the same column: a pair scores 0, the best column there is.

Golf is a card game where, just like the sport, the lowest score wins. Each player has a small grid of cards, mostly face down. You draw and swap cards to bring your total down, and you look for pairs, which cancel out. A game is nine deals, or “holes”. It is quick to learn and works for two or more players. It is also called Polish Polka or Polish Poker; the four-card version is sometimes known as Turtle and the nine-card version as Crazy Nines. It has nothing to do with Golf solitaire. This guide covers the Golf card game rules for the standard six-card game, the scoring, and the four-, eight- and nine-card versions, plus what a simulation says about strategy.

Golf Card Game Rules at a Glance

Six-card Golf
PlayersTwo to four with one pack; four or more is best with two packs shuffled together.
CardsA standard 52-card pack (Jokers are optional).
DealSix cards each, face down, laid out in two rows of three. Turn any two face up.
On your turnTake the top discard or draw from the stock, then swap it into your layout or throw it away.
AimThe lowest total. A pair of equal cards in the same column scores 0.
Card valuesAce 1, 2 = −2, 3–10 face value, Jack and Queen 10, King 0.
End of a holeWhen one player’s six cards are all face up.
GameNine holes; the lowest total wins.

How to Play Six-Card Golf

  1. Deal six cards each, face down. Each player lays them out in two rows of three without looking at them, then turns any two face up.
  2. Start the discard pile. Put the rest of the pack face down as the stock and turn its top card face up beside it.
  3. Take a card. Starting on the dealer’s left, each player takes either the top card of the discard pile or the top card of the stock.
  4. Swap or throw away. Use the card to replace any card in your layout, face up or face down, and put the replaced card face up on the discard pile. The new card goes in face up. A card taken from the discard pile must be swapped in. A card drawn from the stock can simply be discarded if you don’t want it.
  5. Build pairs. Two cards of the same rank in the same column score nothing, so a high card can be cancelled out by matching it.
  6. End the hole. As soon as one player has all six cards face up, the hole ends. In many games every other player gets one last turn first. Then everyone turns up their remaining cards and scores.
  7. Play nine holes. Keep a running total. After nine deals, the player with the lowest total wins. For a longer game, play 18.

Golf Card Game Scoring

CardPoints
2−2
King0
Ace1
3 to 10Face value
Jack, Queen10
Pair of equal cards in the same column0 for the column, whatever the rank

The pairing rule applies even to 2s: a pair of 2s in one column scores 0, not −4. A 2 is better left on its own, or paired with a card that would otherwise cost you points.

Six-card Golf scoring: a 2 is worth minus 2, a King 0, an Ace 1, 3 to 10 face value, Jacks and Queens 10. Hand A, with a pair of Kings, 5 and 8, and a pair of 2s, scores 0 + 13 + 0 = 13. Hand B, with a pair of 7s, Queen and Ace, and 4 and Jack, scores 0 + 11 + 14 = 25. An unseen card is worth 5.5 points on average
Score each column, then add the three columns together.

Other Versions: 4, 8 and 9 Cards

Four-card Golf

Each player gets four cards in a square and may look at the two nearest cards once, before play starts. After that you have to remember them. On your turn, draw a card and either swap it for one of your four, without looking at them first, or discard it. Instead of drawing you can knock if you think you have the lowest score. Everyone else then has one more turn and the cards are turned up. Many groups add a penalty if the knocker does not have the lowest score, such as 10 points.

Eight-card Golf

Eight cards are laid out four wide and two high, usually with two packs and four Jokers. On your first turn you turn one column face up. Jokers score −5, a pair in a column scores 0, and two equal pairs in any two columns score −10.

Nine-card Golf

Also called Crazy Nines. Each player has nine cards in a 3×3 square and turns three of them face up to start (some groups turn two). A pair no longer cancels: you need three of a kind in a column for a column to score 0. Use two or more packs for four or more players. When any player’s cards are all face up, the hole ends at once. Popular extras: rows and diagonals of three also score 0, 2s score +2 and Jokers −2, and a square of four equal cards scores −25.

House Rules

House ruleHow it works
JokersAdded as bonus cards worth −2 or −5.
Expensive QueensQueens score 12, 13 or even 20; in one version the Queen of spades scores 40.
JacksSome score Jacks at 0 like Kings; others at 20, with the next player missing a turn when one is discarded.
One-eyed Jacks wildA one-eyed Jack pairs with any card.
Flip after discardingIf you discard a card from the stock, you must turn one of your face-down cards over.
No last turnThe hole ends the moment a player turns their last card, with no extra turns.
Shoot the moonIn some groups, scoring the maximum gives everyone else that score instead.

Golf Strategy

  • Know the average. An unseen card from a full pack is worth 5.5 points on average. Any face-up card worth 6 or more is worse than that, so it is the first thing to replace.
  • Build pairs. Pairing a 10 with a 10 saves 20 points in one move. Watch the discard pile for cards that match your face-up cards.
  • Keep Kings and 2s. A King costs nothing and a 2 is worth −2. Two 2s in one column score only 0, so a 2 is worth more on its own.
  • Don’t feed the next player. The card you throw away is the next player’s first choice, so avoid discarding a card they can pair.
  • Time the finish. End the hole when your total is low and the other players still have high cards showing.

Pairs are the key. In 20,000 simulated four-player holes, a player who built column pairs won 46% of holes against three players who only went for low cards, against a fair share of 25%. They averaged 9.2 points a hole to the others’ 14.5. Turn it round, and a player ignoring pairs against three who built them won just 11%. With two players, building pairs won 71% of holes.

Golf strategy chart: in 20,000 simulated four-player holes a player who builds column pairs wins 46% against three players who ignore pairs, against a fair share of 25%; a player who ignores pairs wins 11% against three who build them; with two players building pairs wins 71%. With everyone playing well a hole averages about 9.5 points per player with four players and 6.8 with two
Building pairs nearly doubles your chance of winning a hole.

Golf Card Game Odds

  • A typical hole. With everyone playing well, players averaged about 9.5 points a hole with four players and 6.8 with two. A four-player hole took about 26 turns in all.
  • Breaking par. A score of 0 or less came up 10% of the time with four players.
  • Going out first. The player who turned up their last card had the lowest score 55% of the time with four players. Finishing first is no guarantee, because everyone else still gets a last turn.

More Card Games

If you like Golf, try Spades, Crazy Eights, Gin Rummy, Go Fish and Shut the Box, another game where the lowest score wins.

For two players who like to count: Cribbage, the game of fifteen-two and a pair is four.

Another face-down layout game: Trash (also called Garbage), a race to turn up Ace to 10 in order.

Golf card game: frequently asked questions

What are the basic rules of the Golf card game?

Each player has six cards face down in two rows of three and turns two face up. On your turn, take the top discard or draw from the stock, and swap it into your layout or throw it away. Cards swapped in go face up. The hole ends when one player has all six cards face up, and the lowest score wins.

How do you score the Golf card game?

Aces count 1, 2s count minus 2, 3 to 10 count face value, Jacks and Queens 10 and Kings 0. A pair of equal cards in the same column scores 0. After nine holes, the lowest total wins.

What is a Joker worth in Golf?

Jokers are optional. When they are used they are bonus cards, usually worth minus 2 (common in nine-card Golf) or minus 5 (common in four- and eight-card Golf).

How many decks do you need for Golf?

One 52-card pack for two or three players, and usually two packs shuffled together for four or more. Nine-card Golf with four or more players needs two or more packs.

How do you play 9-card Golf?

Each player has nine cards in a 3 by 3 square and turns three face up (some groups turn two). Play is the same as six-card Golf, but a column only scores 0 if it holds three cards of the same rank. The hole ends as soon as any player has all nine cards face up.

How do you play 8-card Golf?

Eight cards are laid out four wide and two high, usually with two packs and four Jokers. You turn one column face up on your first turn. Jokers score minus 5, a pair in a column scores 0, and two equal pairs in any two columns score minus 10.

Does a pair of 2s score minus 4 in Golf?

No. Any pair of equal cards in the same column scores 0, even a pair of 2s. A single 2 on its own is worth minus 2.

How many holes is a game of Golf?

Nine deals, or holes, is the usual game. For a longer game play 18. The player with the lowest total at the end wins.

Fadi Hayek
Author & Casino Expert

After going through several successful experiences with several industry pioneers, Fadi Hayek has managed to excel in the world of content for online gaming by providing unique content for several projects that allowed him to obtain the necessary experience to launch his career. Last but not least, Fadi also holds several certificates, including but not limited to content marketing and iGaming.

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